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- all source compile now on macOS
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24 changed files with 219 additions and 597 deletions
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@ -64,6 +64,7 @@ MapRecord userMapRecord; // stand-in for the user map.
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FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
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FString progdir;
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void C_CON_SetAliases();
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InputState inputState;
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@ -71,7 +72,7 @@ void SetClipshapes();
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int ShowStartupWindow(TArray<GrpEntry> &);
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void InitFileSystem(TArray<GrpEntry>&);
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bool gHaveNetworking;
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bool AppActive;
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FString currentGame;
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FString LumpFilter;
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@ -85,6 +86,27 @@ CVAR(Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALC
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//CVAR(Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) // hopefully this is an option for later
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//CVAR(Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static bool grab_mouse;
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void mouseGrabInput(bool grab)
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{
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grab_mouse = grab;
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if (grab) GUICapture &= ~1;
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else GUICapture |= 1;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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UserConfig userConfig;
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void UserConfig::ProcessOptions()
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