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- SW: stop cutscene sound before going to the summary screen.
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3 changed files with 3 additions and 2 deletions
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@ -790,6 +790,7 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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int width;
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if (hud_messages == 0 ||
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screen == nullptr ||
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source.IsEmpty() ||
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gamestate == GS_FULLCONSOLE ||
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gamestate == GS_MENUSCREEN ||
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