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- SW: migrated PSP animators to VM functions.
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3 changed files with 564 additions and 435 deletions
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@ -347,6 +347,15 @@ typedef void (*soANIMATORp) (SECTOR_OBJECT*);
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}
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#define AF(func) DSWActor_##func##_VMPtr
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#define DEF_PSPANIMATOR(func) \
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void func(DPanelSprite*); \
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DEFINE_ACTION_FUNCTION_NATIVE(DSWActor, func, func) \
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{ \
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auto self = (DPanelSprite *)(param[0].a); \
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func(self); \
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return 0; \
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}
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#define x(a) SPR_##a,
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enum spriteindex_t
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{
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@ -2494,6 +2503,125 @@ DEF_ANIMATOR(DoRailStart)
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DEF_ANIMATOR(DoGenerateSewerDebris)
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DEF_PSPANIMATOR(pSwordPresent)
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DEF_PSPANIMATOR(pSwordRest)
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DEF_PSPANIMATOR(pSwordHide)
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DEF_PSPANIMATOR(pSwordSlide)
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DEF_PSPANIMATOR(pSwordAttack)
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DEF_PSPANIMATOR(pSwordSlideDown)
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DEF_PSPANIMATOR(pSwordSlideR)
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DEF_PSPANIMATOR(pSwordSlideDownR)
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DEF_PSPANIMATOR(pSwordRetract)
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DEF_PSPANIMATOR(pStarPresent)
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DEF_PSPANIMATOR(pStarHide)
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DEF_PSPANIMATOR(pStarRest)
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DEF_PSPANIMATOR(pStarThrow)
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DEF_PSPANIMATOR(pStarRestTest)
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DEF_PSPANIMATOR(pStarRetract)
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DEF_PSPANIMATOR(pUziRest)
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DEF_PSPANIMATOR(pUziAction)
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DEF_PSPANIMATOR(pUziFire)
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DEF_PSPANIMATOR(pSetVisNorm)
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DEF_PSPANIMATOR(pUziHide)
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DEF_PSPANIMATOR(pUziPresent)
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DEF_PSPANIMATOR(pUziPresentReload)
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DEF_PSPANIMATOR(pUziRetract)
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DEF_PSPANIMATOR(pSuicide)
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DEF_PSPANIMATOR(pUziEjectDown)
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DEF_PSPANIMATOR(pUziEjectUp)
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DEF_PSPANIMATOR(pSpawnUziClip)
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DEF_PSPANIMATOR(pUziClip)
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DEF_PSPANIMATOR(pUziReload)
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DEF_PSPANIMATOR(pUziReloadRetract)
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DEF_PSPANIMATOR(pUziDoneReload)
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DEF_PSPANIMATOR(pUziShell)
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DEF_PSPANIMATOR(pShotgunShell)
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DEF_PSPANIMATOR(pShotgunPresent)
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DEF_PSPANIMATOR(pShotgunRest)
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DEF_PSPANIMATOR(pShotgunHide)
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DEF_PSPANIMATOR(pShotgunRecoilDown)
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DEF_PSPANIMATOR(pShotgunRecoilUp)
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DEF_PSPANIMATOR(pShotgunRestTest)
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DEF_PSPANIMATOR(pShotgunAction)
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DEF_PSPANIMATOR(pShotgunFire)
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DEF_PSPANIMATOR(SpawnShotgunShell)
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DEF_PSPANIMATOR(pShotgunReloadDown)
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DEF_PSPANIMATOR(pShotgunReloadUp)
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DEF_PSPANIMATOR(pShotgunRetract)
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DEF_PSPANIMATOR(pRailPresent)
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DEF_PSPANIMATOR(pRailRest)
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DEF_PSPANIMATOR(pRailHide)
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DEF_PSPANIMATOR(pRailRecoilDown)
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DEF_PSPANIMATOR(pRailRecoilUp)
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DEF_PSPANIMATOR(pRailAction)
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DEF_PSPANIMATOR(pRailFire)
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DEF_PSPANIMATOR(pRailOkTest)
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DEF_PSPANIMATOR(pRailRestTest)
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DEF_PSPANIMATOR(pRailRetract)
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DEF_PSPANIMATOR(pHotheadPresent)
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DEF_PSPANIMATOR(pHotheadHide)
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DEF_PSPANIMATOR(pHotheadRetract)
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DEF_PSPANIMATOR(pHotheadRest)
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DEF_PSPANIMATOR(pHotheadAction)
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DEF_PSPANIMATOR(pHotheadAttack)
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DEF_PSPANIMATOR(pHotheadRestTest)
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DEF_PSPANIMATOR(pOnFire)
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DEF_PSPANIMATOR(pMicroPresent)
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DEF_PSPANIMATOR(pMicroRest)
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DEF_PSPANIMATOR(pMicroHide)
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DEF_PSPANIMATOR(pNukeAction)
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DEF_PSPANIMATOR(pMicroStandBy)
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DEF_PSPANIMATOR(pMicroCount)
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DEF_PSPANIMATOR(pMicroReady)
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DEF_PSPANIMATOR(pMicroRecoilDown)
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DEF_PSPANIMATOR(pMicroRecoilUp)
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DEF_PSPANIMATOR(pMicroFire)
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DEF_PSPANIMATOR(pMicroRetract)
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DEF_PSPANIMATOR(pHeartPresent)
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DEF_PSPANIMATOR(pHeartRest)
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DEF_PSPANIMATOR(SpawnSmallHeartBlood)
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DEF_PSPANIMATOR(pHeartHide)
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DEF_PSPANIMATOR(pHeartActionBlood)
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DEF_PSPANIMATOR(pHeartAttack)
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DEF_PSPANIMATOR(pHeartAction)
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DEF_PSPANIMATOR(pHeartRetract)
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DEF_PSPANIMATOR(pGrenadePresent)
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DEF_PSPANIMATOR(pGrenadeRest)
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DEF_PSPANIMATOR(pGrenadeHide)
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DEF_PSPANIMATOR(pGrenadeAction)
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DEF_PSPANIMATOR(pGrenadeFire)
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DEF_PSPANIMATOR(pGrenadeRecoilDown)
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DEF_PSPANIMATOR(pGrenadeRecoilUp)
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DEF_PSPANIMATOR(pGrenadeRetract)
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DEF_PSPANIMATOR(pMinePresent)
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DEF_PSPANIMATOR(pMineRest)
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DEF_PSPANIMATOR(pMineUpSound)
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DEF_PSPANIMATOR(pMineHide)
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DEF_PSPANIMATOR(pMineThrow)
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DEF_PSPANIMATOR(pMineLower)
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DEF_PSPANIMATOR(pMineRaise)
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DEF_PSPANIMATOR(pMineAction)
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DEF_PSPANIMATOR(pMineRetract)
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DEF_PSPANIMATOR(pChopsUp)
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DEF_PSPANIMATOR(pChopsClick)
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DEF_PSPANIMATOR(pChopsDown)
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DEF_PSPANIMATOR(pChopsDownSlow)
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DEF_PSPANIMATOR(pChopsShake)
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DEF_PSPANIMATOR(pChopsWait)
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DEF_PSPANIMATOR(pChopsRetract)
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DEF_PSPANIMATOR(pFistPresent)
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DEF_PSPANIMATOR(pFistRest)
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DEF_PSPANIMATOR(pFistHide)
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DEF_PSPANIMATOR(pFistAttack)
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DEF_PSPANIMATOR(pFistSlideDown)
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DEF_PSPANIMATOR(pFistSlideR)
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DEF_PSPANIMATOR(pFistSlideDownR)
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DEF_PSPANIMATOR(pFistBlock)
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DEF_PSPANIMATOR(pFistRetract)
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DEF_PSPANIMATOR(pMicroAction)
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DEF_PSPANIMATOR(pHeartBlood)
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DEF_PSPANIMATOR(PanelInvTestSuicide)
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END_SW_NS
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#endif
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File diff suppressed because it is too large
Load diff
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@ -59,7 +59,8 @@ struct PANEL_STATE
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{
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short picndx; // for pip stuff in conpic.h
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int tics;
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void (*Animator)(DPanelSprite*); // JBF: return type was long
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//void (*Animator)(PANEL_SPRITE*); // JBF: return type was long
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VMNativeFunction** Animator;
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PANEL_STATE* NextState;
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uint32_t flags;
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uint8_t xvel;
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