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- use high level textures to render voxels.
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7 changed files with 55 additions and 53 deletions
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@ -1726,7 +1726,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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}
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#endif
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int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
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GLInterface.SetModelTexture(tex, palid, det, detscale, glow);
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GLInterface.SetTexture(-1, tex, palid, 0, CLAMP_XY);
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if (tspr->clipdist & TSPR_FLAGS_MDHACK)
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{
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