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- removed all legacy fog code.
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2ef89abe08
commit
cd7bbe35a8
16 changed files with 32 additions and 171 deletions
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@ -139,7 +139,6 @@ bool PolymostShader::Load(const char * name, const char * vert_prog, const char
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Shade.Init(hShader, "u_shade");
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NumShades.Init(hShader, "u_numShades");
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VisFactor.Init(hShader, "u_visFactor");
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FogEnabled.Init(hShader, "u_fogEnabled");
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UseColorOnly.Init(hShader, "u_useColorOnly");
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UsePalette.Init(hShader, "u_usePalette");
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UseDetailMapping.Init(hShader, "u_useDetailMapping");
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@ -149,7 +148,6 @@ bool PolymostShader::Load(const char * name, const char * vert_prog, const char
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NPOTEmulationXOffset.Init(hShader, "u_npotEmulationXOffset");
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Brightness.Init(hShader, "u_brightness");
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ShadeInterpolate.Init(hShader, "u_shadeInterpolate");
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Fog.Init(hShader, "u_fog");
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FogColor.Init(hShader, "u_fogColor");
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RotMatrix.Init(hShader, "u_rotMatrix");
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