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Engine: Adjust krand for removal of LUNATIC
# Conflicts: # source/build/include/build.h # source/build/src/engine.cpp
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@ -922,7 +922,7 @@ int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = n
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extern const int16_t *chsecptr_onextwall;
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int32_t checksectorpointer(int16_t i, int16_t sectnum);
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#if !KRANDDEBUG && !defined LUNATIC
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#if !KRANDDEBUG
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static FORCE_INLINE int32_t krand(void)
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{
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randomseed = (randomseed * 1664525ul) + 221297ul;
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