- binaryangle.h: Reverse order of binangle and lookangle classes and declare binangle class a friend of lookangle.

* In-prep for addressing #185.
This commit is contained in:
Mitchell Richters 2020-11-22 23:56:54 +11:00 committed by Christoph Oelckers
parent 3b3e926fd3
commit c42771228d

View file

@ -105,129 +105,6 @@ inline constexpr uint32_t BAngToBAM(int ang)
} }
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class binangle
{
uint32_t value;
constexpr binangle(uint32_t v) : value(v) {}
friend constexpr binangle bamang(uint32_t v);
friend constexpr binangle q16ang(uint32_t v);
friend constexpr binangle buildang(uint32_t v);
friend binangle radang(double v);
friend binangle degang(double v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
public:
binangle() = default;
binangle(const binangle &other) = default;
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
constexpr short asbuild() const { return value >> 21; }
constexpr fixed_t asq16() const { return value >> 5; }
constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
constexpr double asdeg() const { return AngleToFloat(value); }
constexpr uint32_t asbam() const { return value; }
double fsin() const { return sin(asrad()); }
double fcos() const { return cos(asrad()); }
double ftan() const { return tan(asrad()); }
int bsin(const int8_t& shift = 0) const { return ::bsin(asbuild(), shift); }
int bcos(const int8_t& shift = 0) const { return ::bcos(asbuild(), shift); }
bool operator< (binangle other) const
{
return value < other.value;
}
bool operator> (binangle other) const
{
return value > other.value;
}
bool operator<= (binangle other) const
{
return value <= other.value;
}
bool operator>= (binangle other) const
{
return value >= other.value;
}
constexpr bool operator== (binangle other) const
{
return value == other.value;
}
constexpr bool operator!= (binangle other) const
{
return value != other.value;
}
constexpr binangle &operator+= (binangle other)
{
value += other.value;
return *this;
}
constexpr binangle &operator-= (binangle other)
{
value -= other.value;
return *this;
}
constexpr binangle operator+ (binangle other) const
{
return binangle(value + other.value);
}
constexpr binangle operator- (binangle other) const
{
return binangle(value - other.value);
}
constexpr binangle &operator<<= (const uint8_t& shift)
{
value <<= shift;
return *this;
}
constexpr binangle &operator>>= (const uint8_t& shift)
{
value >>= shift;
return *this;
}
constexpr binangle operator<< (const uint8_t& shift) const
{
return binangle(value << shift);
}
constexpr binangle operator>> (const uint8_t& shift) const
{
return binangle(value >> shift);
}
};
inline constexpr binangle bamang(uint32_t v) { return binangle(v); }
inline constexpr binangle q16ang(uint32_t v) { return binangle(v << 5); }
inline constexpr binangle buildang(uint32_t v) { return binangle(v << BAMBITS); }
inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi::pi()))); }
inline binangle degang(double v) { return binangle(FloatToAngle(v)); }
inline FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
{
return Serialize(arc, key, obj.value, defval ? &defval->value : nullptr);
}
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// //
@ -248,6 +125,8 @@ class lookangle
friend FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval); friend FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval);
friend class binangle;
public: public:
lookangle() = default; lookangle() = default;
lookangle(const lookangle &other) = default; lookangle(const lookangle &other) = default;
@ -351,6 +230,151 @@ inline FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj,
} }
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class binangle
{
uint32_t value;
constexpr binangle(uint32_t v) : value(v) {}
friend constexpr binangle bamang(uint32_t v);
friend constexpr binangle q16ang(uint32_t v);
friend constexpr binangle buildang(uint32_t v);
friend binangle radang(double v);
friend binangle degang(double v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval);
public:
binangle() = default;
binangle(const binangle &other) = default;
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
constexpr short asbuild() const { return value >> 21; }
constexpr fixed_t asq16() const { return value >> 5; }
constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
constexpr double asdeg() const { return AngleToFloat(value); }
constexpr uint32_t asbam() const { return value; }
double fsin() const { return sin(asrad()); }
double fcos() const { return cos(asrad()); }
double ftan() const { return tan(asrad()); }
int bsin(const int8_t& shift = 0) const { return ::bsin(asbuild(), shift); }
int bcos(const int8_t& shift = 0) const { return ::bcos(asbuild(), shift); }
bool operator< (binangle other) const
{
return value < other.value;
}
bool operator> (binangle other) const
{
return value > other.value;
}
bool operator<= (binangle other) const
{
return value <= other.value;
}
bool operator>= (binangle other) const
{
return value >= other.value;
}
constexpr bool operator== (binangle other) const
{
return value == other.value;
}
constexpr bool operator!= (binangle other) const
{
return value != other.value;
}
constexpr binangle &operator+= (binangle other)
{
value += other.value;
return *this;
}
constexpr binangle &operator-= (binangle other)
{
value -= other.value;
return *this;
}
constexpr binangle operator+ (binangle other) const
{
return binangle(value + other.value);
}
constexpr binangle operator- (binangle other) const
{
return binangle(value - other.value);
}
constexpr binangle &operator+= (lookangle other)
{
value += other.value;
return *this;
}
constexpr binangle &operator-= (lookangle other)
{
value -= other.value;
return *this;
}
constexpr binangle operator+ (lookangle other) const
{
return binangle(value + other.value);
}
constexpr binangle operator- (lookangle other) const
{
return binangle(value - other.value);
}
constexpr binangle &operator<<= (const uint8_t& shift)
{
value <<= shift;
return *this;
}
constexpr binangle &operator>>= (const uint8_t& shift)
{
value >>= shift;
return *this;
}
constexpr binangle operator<< (const uint8_t& shift) const
{
return binangle(value << shift);
}
constexpr binangle operator>> (const uint8_t& shift) const
{
return binangle(value >> shift);
}
};
inline constexpr binangle bamang(uint32_t v) { return binangle(v); }
inline constexpr binangle q16ang(uint32_t v) { return binangle(v << 5); }
inline constexpr binangle buildang(uint32_t v) { return binangle(v << BAMBITS); }
inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / pi::pi()))); }
inline binangle degang(double v) { return binangle(FloatToAngle(v)); }
inline FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj, binangle *defval)
{
return Serialize(arc, key, obj.value, defval ? &defval->value : nullptr);
}
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// Constants and functions for use with fixedhoriz and friendly functions. // Constants and functions for use with fixedhoriz and friendly functions.