Fix how analog axis values are used by the game code, part 2: aiming.

Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-08-11 20:52:50 +00:00 committed by Christoph Oelckers
parent f1e67616a9
commit c40a4b26ff
4 changed files with 25 additions and 22 deletions

View file

@ -108,6 +108,8 @@ typedef struct
int32_t dyaw;
int32_t dpitch;
int32_t droll;
int32_t mousex;
int32_t mousey;
} ControlInfo;
typedef enum