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Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling. git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 25 additions and 22 deletions
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@ -108,6 +108,8 @@ typedef struct
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int32_t dyaw;
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int32_t dpitch;
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int32_t droll;
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int32_t mousex;
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int32_t mousey;
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} ControlInfo;
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typedef enum
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