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- don't double-multiply with alpha.
# Conflicts: # wadsrc/static/engine/shaders/glsl/polymost.fp
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@ -220,6 +220,7 @@ void main()
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color.rgb *= lightcolor;
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color.rgb *= lightcolor;
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if ((u_flags & RF_MapFog) == 0) color.rgb += u_fogColor.rgb * shade;
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if ((u_flags & RF_MapFog) == 0) color.rgb += u_fogColor.rgb * shade;
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}
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}
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else color.rgb *= v_color.rgb;
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}
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}
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if ((u_flags & RF_MapFog) != 0) // fog hack for RRRA E2L1. Needs to be done better, this is gross, but still preferable to the broken original implementation.
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if ((u_flags & RF_MapFog) != 0) // fog hack for RRRA E2L1. Needs to be done better, this is gross, but still preferable to the broken original implementation.
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{
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{
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