- backend sync with GZDoom.

This commit is contained in:
Christoph Oelckers 2020-05-31 21:25:52 +02:00
parent bd0c8acd46
commit c26b6cdf59
19 changed files with 44 additions and 44 deletions

View file

@ -77,7 +77,6 @@ public:
const char* DeviceName() const override;
int Backend() override { return 1; }
void SetTextureFilterMode() override;
void TextureFilterChanged() override;
void StartPrecaching() override;
void BeginFrame() override;
void BlurScene(float amount) override;
@ -89,7 +88,7 @@ public:
void ImageTransitionScene(bool unknown) override;
void SetActiveRenderTarget() override;
IHardwareTexture *CreateHardwareTexture() override;
IHardwareTexture *CreateHardwareTexture(int numchannels) override;
FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
IVertexBuffer *CreateVertexBuffer() override;
IIndexBuffer *CreateIndexBuffer() override;