- backend sync with GZDoom.

This commit is contained in:
Christoph Oelckers 2020-05-31 21:25:52 +02:00
parent bd0c8acd46
commit c26b6cdf59
19 changed files with 44 additions and 44 deletions

View file

@ -305,7 +305,7 @@ void PolyFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
}
}
IHardwareTexture *PolyFrameBuffer::CreateHardwareTexture(int)
IHardwareTexture *PolyFrameBuffer::CreateHardwareTexture(int numchannels)
{
return new PolyHardwareTexture();
}

View file

@ -43,7 +43,7 @@ public:
void AmbientOccludeScene(float m5) override;
//void SetSceneRenderTarget(bool useSSAO) override;
IHardwareTexture *CreateHardwareTexture(int) override;
IHardwareTexture *CreateHardwareTexture(int numchannels) override;
IVertexBuffer *CreateVertexBuffer() override;
IIndexBuffer *CreateIndexBuffer() override;
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;