- backend sync with GZDoom.

This commit is contained in:
Christoph Oelckers 2020-05-31 21:25:52 +02:00
parent bd0c8acd46
commit c26b6cdf59
19 changed files with 44 additions and 44 deletions

View file

@ -305,8 +305,8 @@ public:
FShader *BindEffect(int effect, EPassType passType);
FShader *Get(unsigned int eff, bool alphateston, EPassType passType);
private:
void SetActiveShader(FShader *sh);
private:
FShader *mActiveShader = nullptr;
TArray<FShaderCollection*> mPassShaders;