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- SW: Clean up local functions variables to prevent redefinition conflicts.
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parent
a611fdb152
commit
c26b5d2303
13 changed files with 30 additions and 79 deletions
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@ -2526,7 +2526,7 @@ void DriveCrush(PLAYERp pp, int *x, int *y)
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// if it ends up actually in the drivable sector kill it
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for (sectp = sop->sectp; *sectp; sectp++)
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{
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SWSectIterator it(*sectp);
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it.Reset(*sectp);
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while (auto actor = it.Next())
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{
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sp = &actor->s();
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@ -3381,7 +3381,6 @@ void DoPlayerClimb(PLAYERp pp)
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if (LadderUpdate)
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{
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SPRITEp lsp;
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int nx,ny;
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HitInfo near;
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@ -3698,16 +3697,16 @@ DSWActor* FindNearSprite(DSWActor* actor, short stat)
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SWStatIterator it(stat);
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while (auto actor = it.Next())
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while (auto itActor = it.Next())
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{
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auto fp = &actor->s();
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auto fp = &itActor->s();
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dist = Distance(sp->pos.X, sp->pos.Y, fp->pos.X, fp->pos.Y);
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if (dist < near_dist)
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{
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near_dist = dist;
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near_fp = actor;
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near_fp = itActor;
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}
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}
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@ -7040,7 +7039,7 @@ void InitMultiPlayerInfo(void)
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if (gNet.MultiGameType != MULTI_GAME_NONE)
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{
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// if start position is physically set then don't spawn a new one
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SWStatIterator it(MultiStatList[stat]);
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it.Reset(MultiStatList[stat]);
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if (it.Next())
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continue;
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}
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