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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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10 changed files with 90 additions and 144 deletions
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@ -6504,8 +6504,6 @@ void PlayerGlobal(PLAYERp pp)
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{
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if (!(pp->Flags & PF_DEAD))
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{
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////DSPRINTF(ds,"Squish diff %d, min %d, cz %d, fz %d, lo %d, hi %d",labs(pp->loz - pp->hiz)>>8,min_height>>8, pp->ceiling_dist>>8, pp->floor_dist>>8,pp->lo_sectp-sector,pp->hi_sectp-sector);
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//MONO_PRINT(ds);
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PlayerUpdateHealth(pp, -pp->actor->user.Health); // Make sure he dies!
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PlayerCheckDeath(pp, nullptr);
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