mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-22 12:11:17 +00:00
migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
This commit is contained in:
parent
990cf3eafc
commit
c19fd602d5
23 changed files with 107 additions and 53 deletions
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@ -10,6 +10,7 @@ class FGameTexture;
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class FTextureID;
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enum EUpscaleFlags : int;
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class FConfigFile;
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struct FTranslationID;
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struct SystemCallbacks
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{
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@ -220,7 +220,7 @@ FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
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void PaletteContainer::UpdateTranslation(FTranslationID trans, FRemapTable* remap)
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{
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auto newremap = AddRemap(remap);
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TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
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@ -232,7 +232,7 @@ void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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FTranslationID PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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{
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uint32_t id = 0;
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for (int i = 0; i < count; i++)
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@ -249,9 +249,9 @@ int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::CopyTranslation(int dest, int src)
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void PaletteContainer::CopyTranslation(FTranslationID dest, FTranslationID src)
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{
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TranslationTables[GetTranslationType(dest)].SetVal(GetTranslationIndex(dest), TranslationToTable(src));
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TranslationTables[GetTranslationType(dest)].SetVal(GetTranslationIndex(dest), TranslationToTable(src.index()));
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}
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//----------------------------------------------------------------------------
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@ -260,8 +260,9 @@ void PaletteContainer::CopyTranslation(int dest, int src)
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//
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//----------------------------------------------------------------------------
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FRemapTable *PaletteContainer::TranslationToTable(int translation)
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FRemapTable *PaletteContainer::TranslationToTable(int translation) const
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{
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if (IsLuminosityTranslation(translation)) return nullptr;
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unsigned int type = GetTranslationType(translation);
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unsigned int index = GetTranslationIndex(translation);
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@ -278,14 +279,14 @@ FRemapTable *PaletteContainer::TranslationToTable(int translation)
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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FTranslationID PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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{
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unsigned int i;
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
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if (*remap == *TranslationToTable(TRANSLATION(slot, i).index()))
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{
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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@ -821,8 +822,8 @@ bool FRemapTable::AddColors(int start, int count, const uint8_t*colors, int tran
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}
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// placeholder
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int R_FindCustomTranslation(FName name)
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FTranslationID R_FindCustomTranslation(FName name)
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{
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return -1;
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return NO_TRANSLATION;
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}
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@ -43,6 +43,8 @@ private:
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};
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// outside facing translation ID
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struct FTranslationID
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{
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public:
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@ -67,21 +69,22 @@ public:
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{
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return ID == other.ID;
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}
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bool operator ==(int other) const = delete;
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bool operator !=(int other) const = delete;
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constexpr int index() const
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{
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return ID;
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}
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constexpr bool isvalid() const
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{
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return ID > 0;
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return ID >= 0;
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}
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private:
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int ID;
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};
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constexpr FTranslationID NO_TRANSLATION = FTranslationID::fromInt(0);
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constexpr FTranslationID INVALID_TRANSLATION = FTranslationID::fromInt(-1);
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// A class that initializes unusued pointers to NULL. This is used so that when
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// the TAutoGrowArray below is expanded, the new elements will be NULLed.
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class FRemapTablePtr
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@ -107,28 +110,45 @@ enum
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TRANSLATIONTYPE_MASK = (255 << TRANSLATION_SHIFT)
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};
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inline constexpr uint32_t TRANSLATION(uint8_t a, uint32_t b)
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inline constexpr FTranslationID TRANSLATION(uint8_t a, uint32_t b)
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{
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return (a << TRANSLATION_SHIFT) | b;
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return FTranslationID::fromInt((a << TRANSLATION_SHIFT) | b);
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}
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inline constexpr uint32_t LuminosityTranslation(int range, uint8_t min, uint8_t max)
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inline constexpr int MakeLuminosityTranslation(int range, uint8_t min, uint8_t max)
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{
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// ensure that the value remains positive.
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return ( (1 << 30) | ((range&0x3fff) << 16) | (min << 8) | max );
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}
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inline constexpr bool IsLuminosityTranslation(FTranslationID trans)
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{
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return trans.index() > 0 && (trans.index() & (1 << 30));
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}
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inline constexpr bool IsLuminosityTranslation(int trans)
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{
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return trans > 0 && (trans & (1 << 30));
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}
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inline constexpr int GetTranslationType(uint32_t trans)
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inline constexpr int GetTranslationType(FTranslationID trans)
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{
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assert(!IsLuminosityTranslation(trans));
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return (trans.index() & TRANSLATIONTYPE_MASK) >> TRANSLATION_SHIFT;
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}
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inline constexpr int GetTranslationIndex(FTranslationID trans)
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{
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assert(!IsLuminosityTranslation(trans));
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return (trans.index() & TRANSLATION_MASK);
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}
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inline constexpr int GetTranslationType(int trans)
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{
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assert(!IsLuminosityTranslation(trans));
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return (trans & TRANSLATIONTYPE_MASK) >> TRANSLATION_SHIFT;
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}
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inline constexpr int GetTranslationIndex(uint32_t trans)
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inline constexpr int GetTranslationIndex(int trans)
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{
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assert(!IsLuminosityTranslation(trans));
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return (trans & TRANSLATION_MASK);
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@ -162,11 +182,11 @@ public:
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void Clear();
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int DetermineTranslucency(FileReader& file);
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FRemapTable* AddRemap(FRemapTable* remap);
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void UpdateTranslation(int trans, FRemapTable* remap);
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int AddTranslation(int slot, FRemapTable* remap, int count = 1);
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void CopyTranslation(int dest, int src);
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int StoreTranslation(int slot, FRemapTable* remap);
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FRemapTable* TranslationToTable(int translation);
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void UpdateTranslation(FTranslationID trans, FRemapTable* remap);
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FTranslationID AddTranslation(int slot, FRemapTable* remap, int count = 1);
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void CopyTranslation(FTranslationID dest, FTranslationID src);
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FTranslationID StoreTranslation(int slot, FRemapTable* remap);
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FRemapTable* TranslationToTable(int translation) const;
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void GenerateGlobalBrightmapFromColormap(const uint8_t* cmapdata, int numlevels);
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void PushIdentityTable(int slot)
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@ -174,7 +194,7 @@ public:
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AddTranslation(slot, nullptr);
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}
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FRemapTable* GetTranslation(int slot, int index)
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FRemapTable* GetTranslation(int slot, int index) const
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{
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if (TranslationTables.Size() <= (unsigned)slot) return nullptr;
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return TranslationTables[slot].GetVal(index);
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@ -192,6 +212,28 @@ public:
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return TranslationTables[slot].Size();
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}
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};
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struct LuminosityTranslationDesc
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{
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int colorrange;
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int lum_min;
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int lum_max;
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static LuminosityTranslationDesc fromInt(int translation)
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{
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LuminosityTranslationDesc t;
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t.colorrange = (translation >> 16) & 0x3fff;
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t.lum_min = (translation >> 8) & 0xff;
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t.lum_max = translation & 0xff;
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return t;
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}
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static LuminosityTranslationDesc fromID(FTranslationID translation)
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{
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return fromInt(translation.index());
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}
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};
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extern PaletteContainer GPalette;
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@ -1060,7 +1060,7 @@ void FFont::LoadTranslations()
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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else Translations[i] = LuminosityTranslation(i*2 + TranslationType, minlum, maxlum);
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else Translations[i] = MakeLuminosityTranslation(i*2 + TranslationType, minlum, maxlum);
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}
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}
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@ -324,7 +324,7 @@ public:
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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else Translations[i] = LuminosityTranslation(i * 2 + 1, minlum, maxlum);
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else Translations[i] = MakeLuminosityTranslation(i * 2 + 1, minlum, maxlum);
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}
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}
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@ -388,7 +388,7 @@ public:
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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else Translations[i] = LuminosityTranslation(i * 2, minlum, maxlum);
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else Translations[i] = MakeLuminosityTranslation(i * 2, minlum, maxlum);
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}
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}
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};
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@ -195,7 +195,7 @@ void FSingleLumpFont::LoadTranslations()
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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else Translations[i] = LuminosityTranslation(i * 2 + (FontType == FONT1 ? 1 : 0), minlum, maxlum);
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else Translations[i] = MakeLuminosityTranslation(i * 2 + (FontType == FONT1 ? 1 : 0), minlum, maxlum);
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}
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}
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@ -196,7 +196,7 @@ void FSpecialFont::LoadTranslations()
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remap.Remap[i] = i;
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}
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}
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trans = GPalette.StoreTranslation(TRANSLATION_Internal, &remap);
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trans = GPalette.StoreTranslation(TRANSLATION_Internal, &remap).index();
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}
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}
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@ -49,7 +49,7 @@
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extern FRandom pr_exrandom;
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FMemArena FxAlloc(65536);
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CompileEnvironment compileEnvironment;
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int R_FindCustomTranslation(FName name);
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FTranslationID R_FindCustomTranslation(FName name);
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struct FLOP
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{
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@ -48,6 +48,7 @@
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#include "types.h"
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#include "vmintern.h"
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#include "c_cvars.h"
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#include "palettecontainer.h"
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struct FState; // needed for FxConstant. Maybe move the state constructor to a subclass later?
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isresolved = true;
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}
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FxConstant(FTranslationID state, const FScriptPosition& pos) : FxExpression(EFX_Constant, pos)
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{
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value.Int = state.index();
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ValueType = value.Type = TypeTranslationID;
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isresolved = true;
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}
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FxConstant(VMFunction* state, const FScriptPosition& pos) : FxExpression(EFX_Constant, pos)
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{
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value.pointer = state;
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@ -1372,16 +1372,16 @@ DEFINE_ACTION_FUNCTION_NATIVE(DObject, FindFunction, FindFunctionPointer)
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ACTION_RETURN_POINTER(FindFunctionPointer(cls, fn.GetIndex()));
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}
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int R_FindCustomTranslation(FName name);
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FTranslationID R_FindCustomTranslation(FName name);
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static int ZFindTranslation(int intname)
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{
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return R_FindCustomTranslation(ENamedName(intname));
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return R_FindCustomTranslation(ENamedName(intname)).index();
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}
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static int MakeTransID(int g, int s)
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{
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return TRANSLATION(g, s);
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return TRANSLATION(g, s).index();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Translation, GetID, ZFindTranslation)
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@ -601,7 +601,7 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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DTA_ClipBottom, twod->GetHeight(),
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DTA_ClipRight, clipwidth < 0? twod->GetWidth() : int(x + boxwidth * clipwidth),
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DTA_Color, color,
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DTA_TranslationIndex, translation? translation : (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_TranslationIndex, translation? translation : (flags & DI_TRANSLATABLE) ? GetTranslation().index() : 0,
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DTA_ColorOverlay, (flags & DI_DIM) ? MAKEARGB(170, 0, 0, 0) : 0,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, !!(flags & DI_ALPHAMAPPED),
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@ -686,7 +686,7 @@ void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flag
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DTA_Color, color,
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DTA_CenterOffsetRel, !!(flags & DI_ITEM_RELCENTER),
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DTA_Rotate, angle,
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DTA_TranslationIndex, translation ? translation : (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_TranslationIndex, translation ? translation : (flags & DI_TRANSLATABLE) ? GetTranslation().index() : 0,
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DTA_ColorOverlay, (flags & DI_DIM) ? MAKEARGB(170, 0, 0, 0) : 0,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, !!(flags & DI_ALPHAMAPPED),
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//
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//============================================================================
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void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt, int style)
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void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, FTranslationID pt, int style)
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{
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bool monospaced = monospacing != EMonospacing::Off;
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double dx = 0;
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DTA_FillColor, 0,
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TAG_DONE);
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}
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DrawChar(twod, font, pt == 0? fontcolor : CR_NATIVEPAL, rx, ry, ch,
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DrawChar(twod, font, pt == NO_TRANSLATION? fontcolor : CR_NATIVEPAL, rx, ry, ch,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Alpha, Alpha,
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DTA_TranslationIndex, pt,
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DTA_TranslationIndex, pt.index(),
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DTA_LegacyRenderStyle, ERenderStyle(style),
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TAG_DONE);
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}
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}
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int pt, int style)
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int pt_, int style)
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{
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if (font == nullptr || font->mFont == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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auto pt = FTranslationID::fromInt(pt_);
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// resolve auto-alignment before making any adjustments to the position values.
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if (!(flags & DI_SCREEN_MANUAL_ALIGN))
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@ -179,7 +179,7 @@ public:
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
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virtual DVector2 GetHUDScale() const;
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virtual uint32_t GetTranslation() const { return 0; }
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virtual FTranslationID GetTranslation() const { return NO_TRANSLATION; }
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void SetDrawSize(int reltop, int hres, int vres);
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virtual void SetScale();
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void ValidateResolution(int& hres, int& vres) const;
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, ERenderStyle style = STYLE_Translucent, PalEntry color = 0xffffffff, int translation = 0, double clipwidth = -1.0);
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void DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt, int style);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, FTranslationID pt, int style);
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void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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@ -527,7 +527,7 @@ static void renderDrawMapView(const DVector2& cpos, const DVector2& cangvect, co
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auto flortex = sect->floortexture;
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if (!flortex.isValid()) continue;
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int translation = TRANSLATION(Translation_Remap + curbasepal, sector[i].floorpal);
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int translation = TRANSLATION(Translation_Remap + curbasepal, sector[i].floorpal).index();
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PalEntry light = shadeToLight(sector[i].floorshade);
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for (auto section : sectionsPerSector[i])
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@ -580,7 +580,7 @@ static void renderDrawMapView(const DVector2& cpos, const DVector2& cangvect, co
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color.a = uint8_t(alpha * 255);
|
||||
}
|
||||
|
||||
int translation = TRANSLATION(Translation_Remap + curbasepal, actor->spr.pal);
|
||||
int translation = TRANSLATION(Translation_Remap + curbasepal, actor->spr.pal).index();
|
||||
const static unsigned indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
twod->AddPoly(TexMan.GetGameTexture(actor->spr.spritetexture(), true), vertices.Data(), vertices.Size(), indices, 6, translation, color, rs, &viewport3d);
|
||||
}
|
||||
|
|
|
@ -1540,7 +1540,7 @@ DEFINE_ACTION_FUNCTION(_Raze, PickTexture)
|
|||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
TexturePick pick;
|
||||
if (PickTexture(TexMan.GetGameTexture(FSetTextureID(texid)), TRANSLATION(Translation_Remap, 0), pick))
|
||||
if (PickTexture(TexMan.GetGameTexture(FSetTextureID(texid)), TRANSLATION(Translation_Remap, 0).index(), pick))
|
||||
{
|
||||
ACTION_RETURN_INT(pick.texture->GetID().GetIndex());
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ F2DDrawer twodpsp;
|
|||
void hud_drawsprite(double sx, double sy, double sz, double a, FTextureID texid, int dashade, int dapalnum, int dastat, double alpha)
|
||||
{
|
||||
alpha *= (dastat & RS_TRANS1)? glblend[0].def[!!(dastat & RS_TRANS2)].alpha : 1.;
|
||||
int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum);
|
||||
int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum).index();
|
||||
|
||||
auto tex = TexMan.GetGameTexture(texid, true);
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ static void doprecache(FTextureID texid, int palette)
|
|||
{
|
||||
if ((palette < (MAXPALOOKUPS - RESERVEDPALS)) && (!lookups.checkTable(palette))) return;
|
||||
|
||||
int palid = TRANSLATION(Translation_Remap + curbasepal, palette);
|
||||
int palid = TRANSLATION(Translation_Remap + curbasepal, palette).index();
|
||||
auto tex = TexMan.GetGameTexture(texid);
|
||||
PrecacheTex(tex, palid);
|
||||
|
||||
|
|
|
@ -254,7 +254,7 @@ void HWFlat::DrawFlat(HWDrawInfo *di, FRenderState &state, bool translucent)
|
|||
}
|
||||
|
||||
|
||||
state.SetMaterial(texture, UF_Texture, 0, Sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1);
|
||||
state.SetMaterial(texture, UF_Texture, 0, Sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette).index(), -1);
|
||||
|
||||
state.SetLightIndex(dynlightindex);
|
||||
state.Draw(DT_Triangles, vertindex, vertcount);
|
||||
|
|
|
@ -56,7 +56,7 @@ void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane)
|
|||
SkyDefinition skydef;
|
||||
if (!skytex)
|
||||
{
|
||||
int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
|
||||
int remap = TRANSLATION(Translation_Remap + curbasepal, palette).index();
|
||||
skydef = getSky(texid);
|
||||
int tw = (int)tex->GetDisplayWidth();
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
|
|||
|
||||
if (modelframe == 0)
|
||||
{
|
||||
state.SetMaterial(texture, UF_Texture, 0, CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1);
|
||||
state.SetMaterial(texture, UF_Texture, 0, CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette).index(), -1);
|
||||
state.SetNormal(0, 0, 0);
|
||||
|
||||
|
||||
|
@ -157,7 +157,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
|
|||
mr.BeginDrawModel(RenderStyle, nullptr, rotmat, mirrored);
|
||||
TArray<VSMatrix> a;
|
||||
mr.SetupFrame(model, 0, 0, 0, a, 0);
|
||||
model->RenderFrame(&mr, TexMan.GetGameTexture(model->GetPaletteTexture()), 0, 0, 0.f, TRANSLATION(Translation_Remap + curbasepal, palette), nullptr, a, 0);
|
||||
model->RenderFrame(&mr, TexMan.GetGameTexture(model->GetPaletteTexture()), 0, 0, 0.f, TRANSLATION(Translation_Remap + curbasepal, palette).index(), nullptr, a, 0);
|
||||
mr.EndDrawModel(RenderStyle, nullptr);
|
||||
state.SetDepthFunc(DF_Less);
|
||||
state.SetVertexBuffer(screen->mVertexData);
|
||||
|
|
|
@ -189,7 +189,7 @@ void HWWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags)
|
|||
{
|
||||
SetLightAndFog(di, state, fade, palette, shade, visibility, alpha);
|
||||
|
||||
state.SetMaterial(texture, UF_Texture, 0, (flags & (HWF_CLAMPX | HWF_CLAMPY)), TRANSLATION(Translation_Remap + curbasepal, palette), -1);
|
||||
state.SetMaterial(texture, UF_Texture, 0, (flags & (HWF_CLAMPX | HWF_CLAMPY)), TRANSLATION(Translation_Remap + curbasepal, palette).index(), -1);
|
||||
|
||||
if (Sprite == nullptr)
|
||||
{
|
||||
|
|
|
@ -373,7 +373,7 @@ bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick, bool wanti
|
|||
applytint = true;
|
||||
if (!(h.tintFlags & TINTF_APPLYOVERPALSWAP)) useremap = 0;
|
||||
}
|
||||
pick.translation = IsLuminosityTranslation(paletteid)? paletteid : paletteid == 0? 0 : TRANSLATION(usepalette + Translation_Remap, useremap);
|
||||
pick.translation = IsLuminosityTranslation(paletteid)? paletteid : paletteid == 0? 0 : TRANSLATION(usepalette + Translation_Remap, useremap).index();
|
||||
}
|
||||
else pick.translation |= 0x80000000;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "gamefuncs.h"
|
||||
#include "tiletexture.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
class FGameTexture;
|
||||
// extended texture info for which there is no room in the texture manager.
|
||||
|
|
|
@ -125,7 +125,7 @@ FSavegameInfo GameInterface::GetSaveSig()
|
|||
void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
|
||||
{
|
||||
int mclock = I_GetBuildTime();
|
||||
int color = TRANSLATION(Translation_Remap, playercolor2lookup(playercolor));
|
||||
auto color = TRANSLATION(Translation_Remap, playercolor2lookup(playercolor));
|
||||
auto basetex = TexMan.CheckForTexture("PLAYERWALK", ETextureType::Any);
|
||||
if (!basetex.isValid()) return;
|
||||
// these are normal in-game animations. Duke has 4 frames, RR has 8, each with 5 rotations that must have consecutive IDs.
|
||||
|
@ -136,7 +136,7 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
|
|||
double scale = isRR() ? 0.375 : 0.75;
|
||||
double scaley = isRR() ? 0.3 : 0.75;
|
||||
|
||||
DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, color, DTA_ScaleX, scale, DTA_ScaleY, scaley, TAG_DONE);
|
||||
DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, color.index(), DTA_ScaleX, scale, DTA_ScaleY, scaley, TAG_DONE);
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
Loading…
Reference in a new issue