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- fixed some swapped parameters in status bar code.
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2 changed files with 3 additions and 3 deletions
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@ -605,13 +605,13 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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//
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//============================================================================
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void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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{
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if (!texture.isValid())
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return;
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FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
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DrawRotated(tex, x, y, angle, flags, Alpha, scaleX, scaleY, color, translation, style);
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DrawRotated(tex, x, y, flags, angle, Alpha, scaleX, scaleY, color, translation, style);
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}
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void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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