- fixed some swapped parameters in status bar code.

This commit is contained in:
Christoph Oelckers 2021-04-05 19:07:59 +02:00
parent 0017b5d9c5
commit c0f1949fb9
2 changed files with 3 additions and 3 deletions

View file

@ -605,13 +605,13 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
//
//============================================================================
void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
{
if (!texture.isValid())
return;
FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
DrawRotated(tex, x, y, angle, flags, Alpha, scaleX, scaleY, color, translation, style);
DrawRotated(tex, x, y, flags, angle, Alpha, scaleX, scaleY, color, translation, style);
}
void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)