mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-02 02:01:31 +00:00
backend update from GZDoom.
This commit is contained in:
parent
80fe0788c9
commit
c0d166c307
74 changed files with 1496 additions and 392 deletions
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@ -2728,7 +2728,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
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{
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FArgumentList args;
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args.Push(Right);
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auto call = new FxMemberFunctionCall(Base, NAME_Copy, args, ScriptPosition);
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auto call = new FxMemberFunctionCall(Base, NAME_Copy, std::move(args), ScriptPosition);
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Right = Base = nullptr;
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delete this;
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return call->Resolve(ctx);
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@ -2756,7 +2756,7 @@ FxExpression *FxAssign::Resolve(FCompileContext &ctx)
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{
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FArgumentList args;
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args.Push(Right);
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auto call = new FxMemberFunctionCall(Base, NAME_Copy, args, ScriptPosition);
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auto call = new FxMemberFunctionCall(Base, NAME_Copy, std::move(args), ScriptPosition);
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Right = Base = nullptr;
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delete this;
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return call->Resolve(ctx);
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@ -3826,6 +3826,16 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
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delete left;
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left = x;
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}
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else if (left->IsNumeric() && right->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
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{
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right = new FxTypeCast(right, TypeSInt32, true);
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SAFE_RESOLVE(right, ctx);
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}
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else if (right->IsNumeric() && left->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
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{
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left = new FxTypeCast(left, TypeSInt32, true);
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SAFE_RESOLVE(left, ctx);
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}
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if (left->ValueType == TypeString || right->ValueType == TypeString)
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{
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@ -4118,6 +4128,17 @@ FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
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delete left;
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left = x;
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}
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else if (left->IsNumeric() && right->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
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{
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right = new FxIntCast(right, true, true);
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SAFE_RESOLVE(right, ctx);
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}
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else if (right->IsNumeric() && left->ValueType == TypeTranslationID && ctx.Version < MakeVersion(4, 12))
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{
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left = new FxTypeCast(left, TypeSInt32, true);
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SAFE_RESOLVE(left, ctx);
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}
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// Special cases: Compare strings and names with names, sounds, colors, state labels and class types.
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// These are all types a string can be implicitly cast into, so for convenience, so they should when doing a comparison.
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if ((left->ValueType == TypeString || left->ValueType == TypeName) &&
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@ -8181,7 +8202,7 @@ static bool CheckFunctionCompatiblity(FScriptPosition &ScriptPosition, PFunction
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//
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//==========================================================================
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FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos)
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FxFunctionCall::FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos)
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: FxExpression(EFX_FunctionCall, pos)
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{
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MethodName = methodname;
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@ -8608,7 +8629,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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FxMemberFunctionCall::FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos)
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FxMemberFunctionCall::FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &&args, const FScriptPosition &pos)
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: FxExpression(EFX_MemberFunctionCall, pos)
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{
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Self = self;
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@ -9153,7 +9174,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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if (a->IsMap())
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{
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// Copy and Move must turn their parameter into a pointer to the backing struct type.
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auto o = static_cast<PMapIterator*>(a->ValueType);
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auto o = static_cast<PMap*>(a->ValueType);
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auto backingtype = o->BackingType;
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if (mapKeyType != o->KeyType || mapValueType != o->ValueType)
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{
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@ -11361,12 +11382,14 @@ ExpEmit FxForLoop::Emit(VMFunctionBuilder *build)
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//
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//==========================================================================
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FxForEachLoop::FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* code, const FScriptPosition& pos)
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: FxLoopStatement(EFX_ForEachLoop, pos), loopVarName(vn), Array(arrayvar), Array2(arrayvar2), Code(code)
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FxForEachLoop::FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* arrayvar3, FxExpression* arrayvar4, FxExpression* code, const FScriptPosition& pos)
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: FxLoopStatement(EFX_ForEachLoop, pos), loopVarName(vn), Array(arrayvar), Array2(arrayvar2), Array3(arrayvar3), Array4(arrayvar4), Code(code)
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{
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ValueType = TypeVoid;
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if (Array != nullptr) Array->NeedResult = false;
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if (Array2 != nullptr) Array2->NeedResult = false;
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if (Array3 != nullptr) Array3->NeedResult = false;
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if (Array4 != nullptr) Array4->NeedResult = false;
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if (Code != nullptr) Code->NeedResult = false;
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}
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@ -11374,57 +11397,347 @@ FxForEachLoop::~FxForEachLoop()
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{
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SAFE_DELETE(Array);
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SAFE_DELETE(Array2);
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SAFE_DELETE(Array3);
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SAFE_DELETE(Array4);
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SAFE_DELETE(Code);
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}
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extern bool IsGameSpecificForEachLoop(FxForEachLoop *);
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extern FxExpression * ResolveGameSpecificForEachLoop(FxForEachLoop *);
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FxExpression* FxForEachLoop::DoResolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(Array, ctx);
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SAFE_RESOLVE(Array2, ctx);
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SAFE_RESOLVE(Array3, ctx);
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SAFE_RESOLVE(Array4, ctx);
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// Instead of writing a new code generator for this, convert this into
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//
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// int @size = array.Size();
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// for(int @i = 0; @i < @size; @i++)
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// {
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// let var = array[i];
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// body
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// }
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// and let the existing 'for' loop code sort out the rest.
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FName sizevar = "@size";
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FName itvar = "@i";
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FArgumentList al;
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auto block = new FxCompoundStatement(ScriptPosition);
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auto arraysize = new FxMemberFunctionCall(Array, NAME_Size, al, ScriptPosition);
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auto size = new FxLocalVariableDeclaration(TypeSInt32, sizevar, arraysize, 0, ScriptPosition);
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auto it = new FxLocalVariableDeclaration(TypeSInt32, itvar, new FxConstant(0, ScriptPosition), 0, ScriptPosition);
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block->Add(size);
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block->Add(it);
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if(Array->ValueType->isMap() || Array->ValueType->isMapIterator())
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{
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auto mapLoop = new FxTwoArgForEachLoop(NAME_None, loopVarName, Array, Array2, Array3, Array4, Code, ScriptPosition);
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Array = Array2 = Array3 = Array4 = Code = nullptr;
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delete this;
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return mapLoop->Resolve(ctx);
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}
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else if(IsGameSpecificForEachLoop(this))
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{
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return ResolveGameSpecificForEachLoop(this)->Resolve(ctx);
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}
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else
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{
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// Instead of writing a new code generator for this, convert this into
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//
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// int @size = array.Size();
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// for(int @i = 0; @i < @size; @i++)
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// {
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// let var = array[i];
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// body
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// }
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// and let the existing 'for' loop code sort out the rest.
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auto cit = new FxLocalVariable(it, ScriptPosition);
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auto csiz = new FxLocalVariable(size, ScriptPosition);
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auto comp = new FxCompareRel('<', cit, csiz); // new FxIdentifier(itvar, ScriptPosition), new FxIdentifier(sizevar, ScriptPosition));
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FName sizevar = "@size";
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FName itvar = "@i";
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auto iit = new FxLocalVariable(it, ScriptPosition);
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auto bump = new FxPreIncrDecr(iit, TK_Incr);
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auto block = new FxCompoundStatement(ScriptPosition);
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auto arraysize = new FxMemberFunctionCall(Array, NAME_Size, {}, ScriptPosition);
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auto size = new FxLocalVariableDeclaration(TypeSInt32, sizevar, arraysize, 0, ScriptPosition);
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auto it = new FxLocalVariableDeclaration(TypeSInt32, itvar, new FxConstant(0, ScriptPosition), 0, ScriptPosition);
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block->Add(size);
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block->Add(it);
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auto ait = new FxLocalVariable(it, ScriptPosition);
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auto access = new FxArrayElement(Array2, ait, true); // Note: Array must be a separate copy because these nodes cannot share the same element.
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auto cit = new FxLocalVariable(it, ScriptPosition);
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auto csiz = new FxLocalVariable(size, ScriptPosition);
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auto comp = new FxCompareRel('<', cit, csiz); // new FxIdentifier(itvar, ScriptPosition), new FxIdentifier(sizevar, ScriptPosition));
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auto assign = new FxLocalVariableDeclaration(TypeAuto, loopVarName, access, 0, ScriptPosition);
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auto body = new FxCompoundStatement(ScriptPosition);
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body->Add(assign);
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body->Add(Code);
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auto forloop = new FxForLoop(nullptr, comp, bump, body, ScriptPosition);
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block->Add(forloop);
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Array2 = Array = nullptr;
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Code = nullptr;
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delete this;
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return block->Resolve(ctx);
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auto iit = new FxLocalVariable(it, ScriptPosition);
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auto bump = new FxPreIncrDecr(iit, TK_Incr);
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auto ait = new FxLocalVariable(it, ScriptPosition);
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auto access = new FxArrayElement(Array2, ait, true); // Note: Array must be a separate copy because these nodes cannot share the same element.
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auto assign = new FxLocalVariableDeclaration(TypeAuto, loopVarName, access, 0, ScriptPosition);
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auto body = new FxCompoundStatement(ScriptPosition);
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body->Add(assign);
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body->Add(Code);
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auto forloop = new FxForLoop(nullptr, comp, bump, body, ScriptPosition);
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block->Add(forloop);
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Array2 = Array = nullptr;
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Code = nullptr;
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delete this;
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return block->Resolve(ctx);
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}
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}
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//==========================================================================
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//
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// FxMapForEachLoop
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//
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//==========================================================================
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FxTwoArgForEachLoop::FxTwoArgForEachLoop(FName kv, FName vv, FxExpression* mapexpr, FxExpression* mapexpr2, FxExpression* mapexpr3, FxExpression* mapexpr4, FxExpression* code, const FScriptPosition& pos)
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: FxExpression(EFX_TwoArgForEachLoop,pos), keyVarName(kv), valueVarName(vv), MapExpr(mapexpr), MapExpr2(mapexpr2), MapExpr3(mapexpr3), MapExpr4(mapexpr4), Code(code)
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{
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ValueType = TypeVoid;
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if (MapExpr != nullptr) MapExpr->NeedResult = false;
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if (MapExpr2 != nullptr) MapExpr2->NeedResult = false;
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if (MapExpr3 != nullptr) MapExpr3->NeedResult = false;
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if (MapExpr4 != nullptr) MapExpr4->NeedResult = false;
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if (Code != nullptr) Code->NeedResult = false;
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}
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FxTwoArgForEachLoop::~FxTwoArgForEachLoop()
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{
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SAFE_DELETE(MapExpr);
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SAFE_DELETE(MapExpr2);
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SAFE_DELETE(MapExpr3);
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SAFE_DELETE(MapExpr4);
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SAFE_DELETE(Code);
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}
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extern bool HasGameSpecificTwoArgForEachLoopTypeNames();
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extern const char * GetGameSpecificTwoArgForEachLoopTypeNames();
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extern bool IsGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop *);
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extern FxExpression * ResolveGameSpecificTwoArgForEachLoop(FxTwoArgForEachLoop *);
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FxExpression *FxTwoArgForEachLoop::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(MapExpr, ctx);
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SAFE_RESOLVE(MapExpr2, ctx);
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SAFE_RESOLVE(MapExpr3, ctx);
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SAFE_RESOLVE(MapExpr4, ctx);
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bool is_iterator = false;
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if(IsGameSpecificTwoArgForEachLoop(this))
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{
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return ResolveGameSpecificTwoArgForEachLoop(this)->Resolve(ctx);
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}
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else if(!(MapExpr->ValueType->isMap() || (is_iterator = MapExpr->ValueType->isMapIterator())))
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{
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if(HasGameSpecificTwoArgForEachLoopTypeNames())
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{
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ScriptPosition.Message(MSG_ERROR, "foreach( k, v : m ) - 'm' must be %s a map, or a map iterator, but is a %s", GetGameSpecificTwoArgForEachLoopTypeNames(), MapExpr->ValueType->DescriptiveName());
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delete this;
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return nullptr;
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "foreach( k, v : m ) - 'm' must be a map or a map iterator, but is a %s", MapExpr->ValueType->DescriptiveName());
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delete this;
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return nullptr;
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}
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}
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else if(valueVarName == NAME_None)
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{
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ScriptPosition.Message(MSG_ERROR, "missing value for foreach( k, v : m )");
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delete this;
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return nullptr;
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}
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auto block = new FxCompoundStatement(ScriptPosition);
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auto valType = is_iterator ? static_cast<PMapIterator*>(MapExpr->ValueType)->ValueType : static_cast<PMap*>(MapExpr->ValueType)->ValueType;
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auto keyType = is_iterator ? static_cast<PMapIterator*>(MapExpr->ValueType)->KeyType : static_cast<PMap*>(MapExpr->ValueType)->KeyType;
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auto v = new FxLocalVariableDeclaration(valType, valueVarName, nullptr, 0, ScriptPosition);
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block->Add(v);
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if(keyVarName != NAME_None)
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{
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auto k = new FxLocalVariableDeclaration(keyType, keyVarName, nullptr, 0, ScriptPosition);
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block->Add(k);
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}
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if(MapExpr->ValueType->isMapIterator())
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{
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/*
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{
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KeyType k;
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ValueType v;
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if(it.ReInit()) while(it.Next())
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{
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k = it.GetKey();
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v = it.GetValue();
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body
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}
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}
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*/
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auto inner_block = new FxCompoundStatement(ScriptPosition);
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if(keyVarName != NAME_None)
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{
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inner_block->Add(new FxAssign(new FxIdentifier(keyVarName, ScriptPosition), new FxMemberFunctionCall(MapExpr, "GetKey", {}, ScriptPosition), true));
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}
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inner_block->Add(new FxAssign(new FxIdentifier(valueVarName, ScriptPosition), new FxMemberFunctionCall(MapExpr2, "GetValue", {}, ScriptPosition), true));
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inner_block->Add(Code);
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auto reInit = new FxMemberFunctionCall(MapExpr3, "ReInit", {}, ScriptPosition);
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block->Add(new FxIfStatement(reInit, new FxWhileLoop(new FxMemberFunctionCall(MapExpr4, "Next", {}, ScriptPosition), inner_block, ScriptPosition), nullptr, ScriptPosition));
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MapExpr = MapExpr2 = MapExpr3 = MapExpr4 = Code = nullptr;
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delete this;
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return block->Resolve(ctx);
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}
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else
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{
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/*
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{
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KeyType k;
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ValueType v;
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MapIterator<KeyType, ValueType> @it;
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@it.Init(map);
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while(@it.Next())
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{
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k = @it.GetKey();
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v = @it.GetValue();
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body
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}
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}
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*/
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PType * itType = NewMapIterator(keyType, valType);
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auto it = new FxLocalVariableDeclaration(itType, "@it", nullptr, 0, ScriptPosition);
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block->Add(it);
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FArgumentList al_map;
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al_map.Push(MapExpr);
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block->Add(new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "Init", std::move(al_map), ScriptPosition));
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auto inner_block = new FxCompoundStatement(ScriptPosition);
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if(keyVarName != NAME_None)
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{
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inner_block->Add(new FxAssign(new FxIdentifier(keyVarName, ScriptPosition), new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "GetKey", {}, ScriptPosition), true));
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}
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inner_block->Add(new FxAssign(new FxIdentifier(valueVarName, ScriptPosition), new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "GetValue", {}, ScriptPosition), true));
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inner_block->Add(Code);
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block->Add(new FxWhileLoop(new FxMemberFunctionCall(new FxIdentifier("@it", ScriptPosition), "Next", {}, ScriptPosition), inner_block, ScriptPosition));
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delete MapExpr2;
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delete MapExpr3;
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delete MapExpr4;
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MapExpr = MapExpr2 = MapExpr3 = MapExpr4 = Code = nullptr;
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delete this;
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return block->Resolve(ctx);
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}
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}
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//==========================================================================
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//
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// FxThreeArgForEachLoop
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//
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//==========================================================================
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FxThreeArgForEachLoop::FxThreeArgForEachLoop(FName vv, FName pv, FName fv, FxExpression* blockiteartorexpr, FxExpression* code, const FScriptPosition& pos)
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: FxExpression(EFX_ThreeArgForEachLoop, pos), varVarName(vv), posVarName(pv), flagsVarName(fv), BlockIteratorExpr(blockiteartorexpr), Code(code)
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{
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ValueType = TypeVoid;
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if (BlockIteratorExpr != nullptr) BlockIteratorExpr->NeedResult = false;
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if (Code != nullptr) Code->NeedResult = false;
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}
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FxThreeArgForEachLoop::~FxThreeArgForEachLoop()
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{
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SAFE_DELETE(BlockIteratorExpr);
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SAFE_DELETE(Code);
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}
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extern bool HasGameSpecificThreeArgForEachLoopTypeNames();
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extern const char * GetGameSpecificThreeArgForEachLoopTypeNames();
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extern bool IsGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop *);
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extern FxExpression * ResolveGameSpecificThreeArgForEachLoop(FxThreeArgForEachLoop *);
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FxExpression *FxThreeArgForEachLoop::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(BlockIteratorExpr, ctx);
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if(IsGameSpecificThreeArgForEachLoop(this))
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{
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return ResolveGameSpecificThreeArgForEachLoop(this)->Resolve(ctx);
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}
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else
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{
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//put any non-game-specific typed for-each loops here
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}
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if(HasGameSpecificThreeArgForEachLoopTypeNames())
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{
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ScriptPosition.Message(MSG_ERROR, "foreach( a, b, c : it ) - 'it' must be % but is a %s", GetGameSpecificThreeArgForEachLoopTypeNames(), BlockIteratorExpr->ValueType->DescriptiveName());
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delete this;
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return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "foreach( a, b, c : it ) - three-arg foreach loops not supported");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxCastForEachLoop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxTypedForEachLoop::FxTypedForEachLoop(FName cv, FName vv, FxExpression* castiteartorexpr, FxExpression* code, const FScriptPosition& pos)
|
||||
: FxExpression(EFX_TypedForEachLoop, pos), className(cv), varName(vv), Expr(castiteartorexpr), Code(code)
|
||||
{
|
||||
ValueType = TypeVoid;
|
||||
if (Expr != nullptr) Expr->NeedResult = false;
|
||||
if (Code != nullptr) Code->NeedResult = false;
|
||||
}
|
||||
|
||||
FxTypedForEachLoop::~FxTypedForEachLoop()
|
||||
{
|
||||
SAFE_DELETE(Expr);
|
||||
SAFE_DELETE(Code);
|
||||
}
|
||||
|
||||
extern bool HasGameSpecificTypedForEachLoopTypeNames();
|
||||
extern const char * GetGameSpecificTypedForEachLoopTypeNames();
|
||||
extern bool IsGameSpecificTypedForEachLoop(FxTypedForEachLoop *);
|
||||
extern FxExpression * ResolveGameSpecificTypedForEachLoop(FxTypedForEachLoop *);
|
||||
|
||||
FxExpression *FxTypedForEachLoop::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(Expr, ctx);
|
||||
|
||||
if(IsGameSpecificTypedForEachLoop(this))
|
||||
{
|
||||
return ResolveGameSpecificTypedForEachLoop(this)->Resolve(ctx);
|
||||
}
|
||||
else
|
||||
{
|
||||
//put any non-game-specific typed for-each loops here
|
||||
}
|
||||
|
||||
if(HasGameSpecificTypedForEachLoopTypeNames())
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "foreach(Type var : it ) - 'it' must be % but is a %s",GetGameSpecificTypedForEachLoopTypeNames(), Expr->ValueType->DescriptiveName());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "foreach(Type var : it ) - typed foreach loops not supported");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -12267,8 +12580,7 @@ FxExpression *FxLocalVariableDeclaration::Resolve(FCompileContext &ctx)
|
|||
if (IsDynamicArray())
|
||||
{
|
||||
auto stackVar = new FxStackVariable(ValueType, StackOffset, ScriptPosition);
|
||||
FArgumentList argsList;
|
||||
clearExpr = new FxMemberFunctionCall(stackVar, "Clear", argsList, ScriptPosition);
|
||||
clearExpr = new FxMemberFunctionCall(stackVar, "Clear", {}, ScriptPosition);
|
||||
SAFE_RESOLVE(clearExpr, ctx);
|
||||
}
|
||||
|
||||
|
@ -12586,10 +12898,9 @@ FxExpression *FxLocalArrayDeclaration::Resolve(FCompileContext &ctx)
|
|||
else
|
||||
{
|
||||
FArgumentList argsList;
|
||||
argsList.Clear();
|
||||
argsList.Push(v);
|
||||
|
||||
FxExpression *funcCall = new FxMemberFunctionCall(stackVar, NAME_Push, argsList, (const FScriptPosition) v->ScriptPosition);
|
||||
FxExpression *funcCall = new FxMemberFunctionCall(stackVar, NAME_Push, std::move(argsList), (const FScriptPosition) v->ScriptPosition);
|
||||
SAFE_RESOLVE(funcCall, ctx);
|
||||
|
||||
v = funcCall;
|
||||
|
|
|
@ -275,6 +275,9 @@ enum EFxType
|
|||
EFX_DoWhileLoop,
|
||||
EFX_ForLoop,
|
||||
EFX_ForEachLoop,
|
||||
EFX_TwoArgForEachLoop,
|
||||
EFX_ThreeArgForEachLoop,
|
||||
EFX_TypedForEachLoop,
|
||||
EFX_JumpStatement,
|
||||
EFX_ReturnStatement,
|
||||
EFX_ClassTypeCast,
|
||||
|
@ -1621,7 +1624,7 @@ public:
|
|||
FName MethodName;
|
||||
FArgumentList ArgList;
|
||||
|
||||
FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos);
|
||||
FxFunctionCall(FName methodname, FName rngname, FArgumentList &&args, const FScriptPosition &pos);
|
||||
~FxFunctionCall();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
};
|
||||
|
@ -1638,10 +1641,11 @@ class FxMemberFunctionCall : public FxExpression
|
|||
FxExpression *Self;
|
||||
FName MethodName;
|
||||
FArgumentList ArgList;
|
||||
bool ResolveSelf;
|
||||
|
||||
public:
|
||||
|
||||
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &args, const FScriptPosition &pos);
|
||||
FxMemberFunctionCall(FxExpression *self, FName methodname, FArgumentList &&args, const FScriptPosition &pos);
|
||||
~FxMemberFunctionCall();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
};
|
||||
|
@ -2069,17 +2073,83 @@ public:
|
|||
|
||||
class FxForEachLoop : public FxLoopStatement
|
||||
{
|
||||
public:
|
||||
FName loopVarName;
|
||||
FxExpression* Array;
|
||||
FxExpression* Array2;
|
||||
FxExpression* Array3;
|
||||
FxExpression* Array4;
|
||||
FxExpression* Code;
|
||||
|
||||
public:
|
||||
FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* code, const FScriptPosition& pos);
|
||||
FxForEachLoop(FName vn, FxExpression* arrayvar, FxExpression* arrayvar2, FxExpression* arrayvar3, FxExpression* arrayvar4, FxExpression* code, const FScriptPosition& pos);
|
||||
~FxForEachLoop();
|
||||
FxExpression* DoResolve(FCompileContext&);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxTwoArgForEachLoop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxTwoArgForEachLoop : public FxExpression
|
||||
{
|
||||
public:
|
||||
FName keyVarName;
|
||||
FName valueVarName;
|
||||
FxExpression* MapExpr;
|
||||
FxExpression* MapExpr2;
|
||||
FxExpression* MapExpr3;
|
||||
FxExpression* MapExpr4;
|
||||
FxExpression* Code;
|
||||
|
||||
FxTwoArgForEachLoop(FName kv, FName vv, FxExpression* mapexpr, FxExpression* mapexpr2, FxExpression* mapexpr3, FxExpression* mapexpr4, FxExpression* code, const FScriptPosition& pos);
|
||||
~FxTwoArgForEachLoop();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxThreeArgForEachLoop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxThreeArgForEachLoop : public FxExpression
|
||||
{
|
||||
public:
|
||||
FName varVarName;
|
||||
FName posVarName;
|
||||
FName flagsVarName;
|
||||
FxExpression* BlockIteratorExpr;
|
||||
FxExpression* Code;
|
||||
|
||||
FxThreeArgForEachLoop(FName vv, FName pv, FName fv, FxExpression* blockiteartorexpr, FxExpression* code, const FScriptPosition& pos);
|
||||
~FxThreeArgForEachLoop();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxTypedForEachLoop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxTypedForEachLoop : public FxExpression
|
||||
{
|
||||
public:
|
||||
FName className;
|
||||
FName varName;
|
||||
FxExpression* Expr;
|
||||
FxExpression* Code;
|
||||
|
||||
FxTypedForEachLoop(FName cv, FName vv, FxExpression* castiteartorexpr, FxExpression* code, const FScriptPosition& pos);
|
||||
~FxTypedForEachLoop();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
//ExpEmit Emit(VMFunctionBuilder *build); This node is transformed, so it won't ever be emitted itself
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxJumpStatement
|
||||
|
|
|
@ -41,6 +41,9 @@
|
|||
|
||||
CVAR(Bool, strictdecorate, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
|
||||
|
||||
EXTERN_CVAR(Bool, vm_jit)
|
||||
EXTERN_CVAR(Bool, vm_jit_aot)
|
||||
|
||||
struct VMRemap
|
||||
{
|
||||
uint8_t altOp, kReg, kType;
|
||||
|
@ -928,6 +931,13 @@ void FFunctionBuildList::Build()
|
|||
disasmdump.Write(sfunc, item.PrintableName);
|
||||
|
||||
sfunc->Unsafe = ctx.Unsafe;
|
||||
|
||||
#if HAVE_VM_JIT
|
||||
if(vm_jit && vm_jit_aot)
|
||||
{
|
||||
sfunc->JitCompile();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
catch (CRecoverableError &err)
|
||||
{
|
||||
|
@ -1094,8 +1104,6 @@ void FunctionCallEmitter::AddParameterStringConst(const FString &konst)
|
|||
});
|
||||
}
|
||||
|
||||
EXTERN_CVAR(Bool, vm_jit)
|
||||
|
||||
ExpEmit FunctionCallEmitter::EmitCall(VMFunctionBuilder *build, TArray<ExpEmit> *ReturnRegs)
|
||||
{
|
||||
unsigned paramcount = 0;
|
||||
|
|
|
@ -147,6 +147,24 @@ VMFunction *FindVMFunction(PClass *cls, const char *name)
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Find an action function in AActor's table from a qualified name
|
||||
// This cannot search in structs. sorry. :(
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
VMFunction* FindVMFunction( const char* name)
|
||||
{
|
||||
auto p = strchr(name, '.');
|
||||
if (p == nullptr) return nullptr;
|
||||
std::string clsname(name, p - name);
|
||||
auto cls = PClass::FindClass(clsname.c_str());
|
||||
if (cls == nullptr) return nullptr;
|
||||
return FindVMFunction(cls, p + 1);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Sorting helpers
|
||||
|
|
|
@ -42,6 +42,8 @@
|
|||
#include "textureid.h"
|
||||
#include "maps.h"
|
||||
#include "palettecontainer.h"
|
||||
#include "texturemanager.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
|
||||
FTypeTable TypeTable;
|
||||
|
@ -1659,7 +1661,8 @@ PClassPointer::PClassPointer(PClass *restrict)
|
|||
loadOp = OP_LP;
|
||||
storeOp = OP_SP;
|
||||
Flags |= TYPE_ClassPointer;
|
||||
mVersion = restrict->VMType->mVersion;
|
||||
if (restrict) mVersion = restrict->VMType->mVersion;
|
||||
else mVersion = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -2549,9 +2552,63 @@ static void PMapValueWriter(FSerializer &ar, const M *map, const PMap *m)
|
|||
}
|
||||
else if constexpr(std::is_same_v<typename M::KeyType,uint32_t>)
|
||||
{
|
||||
FString key;
|
||||
key.Format("%u",p->Key);
|
||||
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
|
||||
if(m->KeyType->Flags & 8 /*TYPE_IntNotInt*/)
|
||||
{
|
||||
if(m->KeyType == TypeName)
|
||||
{
|
||||
m->ValueType->WriteValue(ar,FName(ENamedName(p->Key)).GetChars(),static_cast<const void *>(&p->Value));
|
||||
}
|
||||
else if(m->KeyType == TypeSound)
|
||||
{
|
||||
m->ValueType->WriteValue(ar,soundEngine->GetSoundName(FSoundID::fromInt(p->Key)),static_cast<const void *>(&p->Value));
|
||||
}
|
||||
else if(m->KeyType == TypeTextureID)
|
||||
{
|
||||
if(!!(p->Key & 0x8000000))
|
||||
{ // invalid
|
||||
m->ValueType->WriteValue(ar,"invalid",static_cast<const void *>(&p->Value));
|
||||
}
|
||||
else if(p->Key == 0 || p->Key >= TexMan.NumTextures())
|
||||
{ // null
|
||||
m->ValueType->WriteValue(ar,"null",static_cast<const void *>(&p->Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
FTextureID tid;
|
||||
tid.SetIndex(p->Key);
|
||||
FGameTexture *tex = TexMan.GetGameTexture(tid);
|
||||
int lump = tex->GetSourceLump();
|
||||
unsigned useType = static_cast<unsigned>(tex->GetUseType());
|
||||
|
||||
FString name;
|
||||
|
||||
if (TexMan.GetLinkedTexture(lump) == tex)
|
||||
{
|
||||
name = fileSystem.GetFileFullName(lump);
|
||||
}
|
||||
else
|
||||
{
|
||||
name = tex->GetName().GetChars();
|
||||
}
|
||||
|
||||
name.AppendFormat(":%u",useType);
|
||||
|
||||
m->ValueType->WriteValue(ar,name.GetChars(),static_cast<const void *>(&p->Value));
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // bool/color/enum/sprite/translationID
|
||||
FString key;
|
||||
key.Format("%u",p->Key);
|
||||
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FString key;
|
||||
key.Format("%u",p->Key);
|
||||
m->ValueType->WriteValue(ar,key.GetChars(),static_cast<const void *>(&p->Value));
|
||||
}
|
||||
}
|
||||
//else unknown key type
|
||||
}
|
||||
|
@ -2584,20 +2641,85 @@ static bool PMapValueReader(FSerializer &ar, M *map, const PMap *m)
|
|||
const char * k;
|
||||
while((k = ar.GetKey()))
|
||||
{
|
||||
typename M::ValueType * val;
|
||||
typename M::ValueType * val = nullptr;
|
||||
if constexpr(std::is_same_v<typename M::KeyType,FString>)
|
||||
{
|
||||
val = &map->InsertNew(k);
|
||||
}
|
||||
else if constexpr(std::is_same_v<typename M::KeyType,uint32_t>)
|
||||
{
|
||||
FString s(k);
|
||||
if(!s.IsInt())
|
||||
if(m->KeyType->Flags & 8 /*TYPE_IntNotInt*/)
|
||||
{
|
||||
ar.EndObject();
|
||||
return false;
|
||||
if(m->KeyType == TypeName)
|
||||
{
|
||||
val = &map->InsertNew(FName(k).GetIndex());
|
||||
}
|
||||
else if(m->KeyType == TypeSound)
|
||||
{
|
||||
val = &map->InsertNew(S_FindSound(k).index());
|
||||
}
|
||||
else if(m->KeyType == TypeTextureID)
|
||||
{
|
||||
FString s(k);
|
||||
FTextureID tex;
|
||||
if(s.Compare("invalid") == 0)
|
||||
{
|
||||
tex.SetInvalid();
|
||||
}
|
||||
else if(s.Compare("null") == 0)
|
||||
{
|
||||
tex.SetNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
ptrdiff_t sep = s.LastIndexOf(":");
|
||||
if(sep < 0)
|
||||
{
|
||||
ar.EndObject();
|
||||
return false;
|
||||
}
|
||||
FString texName = s.Left(sep);
|
||||
FString useType = s.Mid(sep + 1);
|
||||
|
||||
tex = TexMan.GetTextureID(texName.GetChars(), (ETextureType) useType.ToULong());
|
||||
}
|
||||
val = &map->InsertNew(tex.GetIndex());
|
||||
}
|
||||
else if(m->KeyType == TypeTranslationID)
|
||||
{
|
||||
FString s(k);
|
||||
if(!s.IsInt())
|
||||
{
|
||||
ar.EndObject();
|
||||
return false;
|
||||
}
|
||||
int v = s.ToULong();
|
||||
|
||||
if (sysCallbacks.RemapTranslation) v = sysCallbacks.RemapTranslation(FTranslationID::fromInt(v)).index();
|
||||
|
||||
val = &map->InsertNew(v);
|
||||
}
|
||||
else
|
||||
{ // bool/color/enum/sprite
|
||||
FString s(k);
|
||||
if(!s.IsInt())
|
||||
{
|
||||
ar.EndObject();
|
||||
return false;
|
||||
}
|
||||
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FString s(k);
|
||||
if(!s.IsInt())
|
||||
{
|
||||
ar.EndObject();
|
||||
return false;
|
||||
}
|
||||
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
|
||||
}
|
||||
val = &map->InsertNew(static_cast<uint32_t>(s.ToULong()));
|
||||
}
|
||||
if (!m->ValueType->ReadValue(ar,nullptr,static_cast<void*>(val)))
|
||||
{
|
||||
|
|
|
@ -742,6 +742,7 @@ extern PPointer *TypeVoidPtr;
|
|||
extern PPointer* TypeRawFunction;
|
||||
extern PPointer* TypeVMFunction;
|
||||
|
||||
|
||||
inline FString &DObject::StringVar(FName field)
|
||||
{
|
||||
return *(FString*)ScriptVar(field, TypeString);
|
||||
|
|
|
@ -983,6 +983,53 @@ static void PrintArrayIterationStmt(FLispString &out, const ZCC_TreeNode *node)
|
|||
out.Close();
|
||||
}
|
||||
|
||||
static void PrintTwoArgIterationStmt(FLispString &out, const ZCC_TreeNode *node)
|
||||
{
|
||||
auto inode = (ZCC_TwoArgIterationStmt *)node;
|
||||
out.Break();
|
||||
out.Open("map-iteration-stmt");
|
||||
PrintVarName(out, inode->ItKey);
|
||||
out.Break();
|
||||
PrintVarName(out, inode->ItValue);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->ItMap);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->LoopStatement);
|
||||
out.Close();
|
||||
}
|
||||
|
||||
static void PrintThreeArgIterationStmt(FLispString &out, const ZCC_TreeNode *node)
|
||||
{
|
||||
auto inode = (ZCC_ThreeArgIterationStmt *)node;
|
||||
out.Break();
|
||||
out.Open("block-iteration-stmt");
|
||||
PrintVarName(out, inode->ItVar);
|
||||
out.Break();
|
||||
PrintVarName(out, inode->ItPos);
|
||||
out.Break();
|
||||
PrintVarName(out, inode->ItFlags);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->ItBlock);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->LoopStatement);
|
||||
out.Close();
|
||||
}
|
||||
|
||||
static void PrintTypedIterationStmt(FLispString &out, const ZCC_TreeNode *node)
|
||||
{
|
||||
auto inode = (ZCC_TypedIterationStmt *)node;
|
||||
out.Break();
|
||||
out.Open("cast-iteration-stmt");
|
||||
PrintVarName(out, inode->ItType);
|
||||
out.Break();
|
||||
PrintVarName(out, inode->ItVar);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->ItExpr);
|
||||
out.Break();
|
||||
PrintNodes(out, inode->LoopStatement);
|
||||
out.Close();
|
||||
}
|
||||
|
||||
static const NodePrinterFunc TreeNodePrinter[] =
|
||||
{
|
||||
PrintIdentifier,
|
||||
|
@ -1050,6 +1097,9 @@ static const NodePrinterFunc TreeNodePrinter[] =
|
|||
PrintMixinDef,
|
||||
PrintMixinStmt,
|
||||
PrintArrayIterationStmt,
|
||||
PrintTwoArgIterationStmt,
|
||||
PrintThreeArgIterationStmt,
|
||||
PrintTypedIterationStmt,
|
||||
};
|
||||
|
||||
FString ZCC_PrintAST(const ZCC_TreeNode *root)
|
||||
|
|
|
@ -378,6 +378,15 @@ flag_def(X) ::= FLAGDEF(T) IDENTIFIER(A) COLON IDENTIFIER(B) COMMA INTCONST(C) S
|
|||
X = def;
|
||||
}
|
||||
|
||||
flag_def(X) ::= FLAGDEF(T) INTERNAL IDENTIFIER(A) COLON IDENTIFIER(B) COMMA INTCONST(C) SEMICOLON.
|
||||
{
|
||||
NEW_AST_NODE(FlagDef,def,T);
|
||||
def->NodeName = A.Name();
|
||||
def->RefName = B.Name();
|
||||
def->BitValue = C.Int | 0x10000;
|
||||
X = def;
|
||||
}
|
||||
|
||||
|
||||
identifier_list(X) ::= IDENTIFIER(A).
|
||||
{
|
||||
|
@ -437,6 +446,7 @@ struct_member(X) ::= declarator(A). { X = A; /*X-overwrites-A*/ }
|
|||
struct_member(X) ::= enum_def(A). { X = A; /*X-overwrites-A*/ }
|
||||
struct_member(X) ::= const_def(A). { X = A; /*X-overwrites-A*/ }
|
||||
struct_member(X) ::= staticarray_statement(A). { X = A; /*X-overwrites-A*/ }
|
||||
struct_member(X) ::= flag_def(A). { X = A; /*X-overwrites-A*/ }
|
||||
|
||||
/*----- Constant Definition ------*/
|
||||
/* Like UnrealScript, a constant's type is implied by its value's type. */
|
||||
|
@ -1946,6 +1956,9 @@ statement(X) ::= expression_statement(A) SEMICOLON. { X = A; /*X-overwrites-A*/
|
|||
statement(X) ::= selection_statement(X).
|
||||
statement(X) ::= iteration_statement(X).
|
||||
statement(X) ::= array_iteration_statement(X).
|
||||
statement(X) ::= two_arg_iteration_statement(X).
|
||||
statement(X) ::= three_arg_iteration_statement(X).
|
||||
statement(X) ::= typed_iteration_statement(X).
|
||||
statement(X) ::= jump_statement(X).
|
||||
statement(X) ::= assign_statement(A) SEMICOLON. { X = A; /*X-overwrites-A*/ }
|
||||
statement(X) ::= assign_decl_statement(A) SEMICOLON.{ X = A; /*X-overwrites-A*/ }
|
||||
|
@ -2115,6 +2128,43 @@ array_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(IN) COLON expr(
|
|||
X = iter;
|
||||
}
|
||||
|
||||
%type two_arg_iteration_statement{ZCC_Statement *}
|
||||
|
||||
two_arg_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(KEY) COMMA variable_name(VAL) COLON expr(EX) RPAREN statement(ST).
|
||||
{
|
||||
NEW_AST_NODE(TwoArgIterationStmt, iter, T);
|
||||
iter->ItKey = KEY;
|
||||
iter->ItValue = VAL;
|
||||
iter->ItMap = EX;
|
||||
iter->LoopStatement = ST;
|
||||
X = iter;
|
||||
}
|
||||
|
||||
%type three_arg_iteration_statement{ZCC_Statement *}
|
||||
|
||||
three_arg_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(VAR) COMMA variable_name(POS) COMMA variable_name(FLAGS) COLON expr(EX) RPAREN statement(ST).
|
||||
{
|
||||
NEW_AST_NODE(ThreeArgIterationStmt, iter, T);
|
||||
iter->ItVar = VAR;
|
||||
iter->ItPos = POS;
|
||||
iter->ItFlags = FLAGS;
|
||||
iter->ItBlock = EX;
|
||||
iter->LoopStatement = ST;
|
||||
X = iter;
|
||||
}
|
||||
|
||||
%type typed_iteration_statement{ZCC_Statement *}
|
||||
|
||||
typed_iteration_statement(X) ::= FOREACH(T) LPAREN variable_name(TYPE) variable_name(VAR) COLON expr(EX) RPAREN statement(ST).
|
||||
{
|
||||
NEW_AST_NODE(TypedIterationStmt, iter, T);
|
||||
iter->ItType = TYPE;
|
||||
iter->ItVar = VAR;
|
||||
iter->ItExpr = EX;
|
||||
iter->LoopStatement = ST;
|
||||
X = iter;
|
||||
}
|
||||
|
||||
while_or_until(X) ::= WHILE(T).
|
||||
{
|
||||
X.Int = ZCC_WHILE;
|
||||
|
|
|
@ -57,6 +57,13 @@ double GetFloatConst(FxExpression *ex, FCompileContext &ctx)
|
|||
return ex ? static_cast<FxConstant*>(ex)->GetValue().GetFloat() : 0;
|
||||
}
|
||||
|
||||
VMFunction* GetFuncConst(FxExpression* ex, FCompileContext& ctx)
|
||||
{
|
||||
ex = new FxTypeCast(ex, TypeVMFunction, false);
|
||||
ex = ex->Resolve(ctx);
|
||||
return static_cast<VMFunction*>(ex ? static_cast<FxConstant*>(ex)->GetValue().GetPointer() : nullptr);
|
||||
}
|
||||
|
||||
const char * ZCCCompiler::GetStringConst(FxExpression *ex, FCompileContext &ctx)
|
||||
{
|
||||
ex = new FxStringCast(ex);
|
||||
|
@ -452,6 +459,11 @@ void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZC
|
|||
}
|
||||
break;
|
||||
|
||||
case AST_FlagDef:
|
||||
cls->FlagDefs.Push(static_cast<ZCC_FlagDef*>(node));
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(0 && "Unhandled AST node type");
|
||||
break;
|
||||
|
@ -2987,12 +2999,12 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
|
|||
{
|
||||
case AST_ExprID:
|
||||
// The function name is a simple identifier.
|
||||
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, ConvertNodeList(args, fcall->Parameters), *ast);
|
||||
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
|
||||
|
||||
case AST_ExprMemberAccess:
|
||||
{
|
||||
auto ema = static_cast<ZCC_ExprMemberAccess *>(fcall->Function);
|
||||
return new FxMemberFunctionCall(ConvertNode(ema->Left, true), ema->Right, ConvertNodeList(args, fcall->Parameters), *ast);
|
||||
return new FxMemberFunctionCall(ConvertNode(ema->Left, true), ema->Right, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
|
||||
}
|
||||
|
||||
case AST_ExprBinary:
|
||||
|
@ -3002,7 +3014,7 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
|
|||
auto binary = static_cast<ZCC_ExprBinary *>(fcall->Function);
|
||||
if (binary->Left->NodeType == AST_ExprID && binary->Right->NodeType == AST_ExprID)
|
||||
{
|
||||
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, ConvertNodeList(args, fcall->Parameters), *ast);
|
||||
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, std::move(ConvertNodeList(args, fcall->Parameters)), *ast);
|
||||
}
|
||||
}
|
||||
// fall through if this isn't an array access node.
|
||||
|
@ -3376,10 +3388,45 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast, bool substitute)
|
|||
auto iter = static_cast<ZCC_ArrayIterationStmt*>(ast);
|
||||
auto var = iter->ItName->Name;
|
||||
FxExpression* const itArray = ConvertNode(iter->ItArray);
|
||||
FxExpression* const itArray2 = ConvertNode(iter->ItArray); // the handler needs two copies of this - here's the easiest place to create them.
|
||||
FxExpression* const itArray2 = ConvertNode(iter->ItArray);
|
||||
FxExpression* const itArray3 = ConvertNode(iter->ItArray);
|
||||
FxExpression* const itArray4 = ConvertNode(iter->ItArray); // the handler needs copies of this - here's the easiest place to create them.
|
||||
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||
return new FxForEachLoop(iter->ItName->Name, itArray, itArray2, body, *ast);
|
||||
return new FxForEachLoop(iter->ItName->Name, itArray, itArray2, itArray3, itArray4, body, *ast);
|
||||
}
|
||||
|
||||
case AST_TwoArgIterationStmt:
|
||||
{
|
||||
auto iter = static_cast<ZCC_TwoArgIterationStmt*>(ast);
|
||||
auto key = iter->ItKey->Name;
|
||||
auto var = iter->ItValue->Name;
|
||||
FxExpression* const itMap = ConvertNode(iter->ItMap);
|
||||
FxExpression* const itMap2 = ConvertNode(iter->ItMap);
|
||||
FxExpression* const itMap3 = ConvertNode(iter->ItMap);
|
||||
FxExpression* const itMap4 = ConvertNode(iter->ItMap);
|
||||
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||
return new FxTwoArgForEachLoop(key, var, itMap, itMap2, itMap3, itMap4, body, *ast);
|
||||
}
|
||||
|
||||
case AST_ThreeArgIterationStmt:
|
||||
{
|
||||
auto iter = static_cast<ZCC_ThreeArgIterationStmt*>(ast);
|
||||
auto var = iter->ItVar->Name;
|
||||
auto pos = iter->ItPos->Name;
|
||||
auto flags = iter->ItFlags->Name;
|
||||
FxExpression* const itBlock = ConvertNode(iter->ItBlock);
|
||||
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||
return new FxThreeArgForEachLoop(var, pos, flags, itBlock, body, *ast);
|
||||
}
|
||||
|
||||
case AST_TypedIterationStmt:
|
||||
{
|
||||
auto iter = static_cast<ZCC_TypedIterationStmt*>(ast);
|
||||
auto cls = iter->ItType->Name;
|
||||
auto var = iter->ItVar->Name;
|
||||
FxExpression* const itExpr = ConvertNode(iter->ItExpr);
|
||||
FxExpression* const body = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||
return new FxTypedForEachLoop(cls, var, itExpr, body, *ast);
|
||||
}
|
||||
|
||||
case AST_IterationStmt:
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
struct Baggage;
|
||||
struct FPropertyInfo;
|
||||
class AActor;
|
||||
class FxExpression;
|
||||
typedef TDeletingArray<FxExpression*> FArgumentList;
|
||||
|
||||
|
@ -23,6 +22,7 @@ struct ZCC_StructWork
|
|||
TArray<ZCC_VarDeclarator *> Fields;
|
||||
TArray<ZCC_FuncDeclarator *> Functions;
|
||||
TArray<ZCC_StaticArrayStatement *> Arrays;
|
||||
TArray<ZCC_FlagDef*> FlagDefs;
|
||||
|
||||
ZCC_StructWork()
|
||||
{
|
||||
|
|
|
@ -1177,6 +1177,46 @@ ZCC_TreeNode *TreeNodeDeepCopy_Internal(ZCC_AST *ast, ZCC_TreeNode *orig, bool c
|
|||
break;
|
||||
}
|
||||
|
||||
case AST_TwoArgIterationStmt:
|
||||
{
|
||||
TreeNodeDeepCopy_Start(TwoArgIterationStmt);
|
||||
|
||||
// ZCC_TwoArgIterationStmt
|
||||
copy->ItKey = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItKey, true, copiedNodesList));
|
||||
copy->ItValue = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItValue, true, copiedNodesList));
|
||||
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
|
||||
copy->ItMap = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItMap, true, copiedNodesList));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case AST_ThreeArgIterationStmt:
|
||||
{
|
||||
TreeNodeDeepCopy_Start(ThreeArgIterationStmt);
|
||||
|
||||
// ZCC_TwoArgIterationStmt
|
||||
copy->ItVar = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItVar, true, copiedNodesList));
|
||||
copy->ItPos = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItPos, true, copiedNodesList));
|
||||
copy->ItFlags = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItFlags, true, copiedNodesList));
|
||||
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
|
||||
copy->ItBlock = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItBlock, true, copiedNodesList));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case AST_TypedIterationStmt:
|
||||
{
|
||||
TreeNodeDeepCopy_Start(TypedIterationStmt);
|
||||
|
||||
// ZCC_TwoArgIterationStmt
|
||||
copy->ItType = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItType, true, copiedNodesList));
|
||||
copy->ItVar = static_cast<ZCC_VarName*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItVar, true, copiedNodesList));
|
||||
copy->LoopStatement = static_cast<ZCC_Statement*>(TreeNodeDeepCopy_Internal(ast, origCasted->LoopStatement, true, copiedNodesList));
|
||||
copy->ItExpr = static_cast<ZCC_Expression*>(TreeNodeDeepCopy_Internal(ast, origCasted->ItExpr, true, copiedNodesList));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case AST_IfStmt:
|
||||
{
|
||||
TreeNodeDeepCopy_Start(IfStmt);
|
||||
|
|
|
@ -145,6 +145,9 @@ enum EZCCTreeNodeType
|
|||
AST_MixinDef,
|
||||
AST_MixinStmt,
|
||||
AST_ArrayIterationStmt,
|
||||
AST_TwoArgIterationStmt,
|
||||
AST_ThreeArgIterationStmt,
|
||||
AST_TypedIterationStmt,
|
||||
|
||||
NUM_AST_NODE_TYPES
|
||||
};
|
||||
|
@ -532,6 +535,31 @@ struct ZCC_ArrayIterationStmt : ZCC_Statement
|
|||
ZCC_Statement* LoopStatement;
|
||||
};
|
||||
|
||||
struct ZCC_TwoArgIterationStmt : ZCC_Statement
|
||||
{
|
||||
ZCC_VarName* ItKey;
|
||||
ZCC_VarName* ItValue;
|
||||
ZCC_Expression* ItMap;
|
||||
ZCC_Statement* LoopStatement;
|
||||
};
|
||||
|
||||
struct ZCC_ThreeArgIterationStmt : ZCC_Statement
|
||||
{
|
||||
ZCC_VarName* ItVar;
|
||||
ZCC_VarName* ItPos;
|
||||
ZCC_VarName* ItFlags;
|
||||
ZCC_Expression* ItBlock;
|
||||
ZCC_Statement* LoopStatement;
|
||||
};
|
||||
|
||||
struct ZCC_TypedIterationStmt : ZCC_Statement
|
||||
{
|
||||
ZCC_VarName* ItType;
|
||||
ZCC_VarName* ItVar;
|
||||
ZCC_Expression* ItExpr;
|
||||
ZCC_Statement* LoopStatement;
|
||||
};
|
||||
|
||||
struct ZCC_IfStmt : ZCC_Statement
|
||||
{
|
||||
ZCC_Expression *Condition;
|
||||
|
|
|
@ -724,6 +724,11 @@ struct AFuncDesc
|
|||
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
|
||||
MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
|
||||
|
||||
#define DEFINE_FIELD_NAMED_UNSIZED(cls, name, scriptname) \
|
||||
static const FieldDesc VMField_##cls##_##scriptname = { #cls, #scriptname, (unsigned)myoffsetof(cls, name), ~0u, 0 }; \
|
||||
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
|
||||
MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
|
||||
|
||||
#define DEFINE_FIELD_BIT(cls, name, scriptname, bitval) \
|
||||
static const FieldDesc VMField_##cls##_##scriptname = { #cls, #scriptname, (unsigned)myoffsetof(cls, name), (unsigned)sizeof(cls::name), bitval }; \
|
||||
extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
|
||||
|
@ -792,6 +797,7 @@ class AActor;
|
|||
class PFunction;
|
||||
|
||||
VMFunction *FindVMFunction(PClass *cls, const char *name);
|
||||
VMFunction* FindVMFunction(const char* name);
|
||||
#define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
|
||||
|
||||
FString FStringFormat(VM_ARGS, int offset = 0);
|
||||
|
|
|
@ -54,8 +54,14 @@ CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
|
|||
Printf("You must restart " GAMENAME " for this change to take effect.\n");
|
||||
Printf("This cvar is currently not saved. You must specify it on the command line.");
|
||||
}
|
||||
CUSTOM_CVAR(Bool, vm_jit_aot, true, CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("You must restart " GAMENAME " for this change to take effect.\n");
|
||||
Printf("This cvar is currently not saved. You must specify it on the command line.");
|
||||
}
|
||||
#else
|
||||
CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
|
||||
CVAR(Bool, vm_jit_aot, false, CVAR_NOINITCALL|CVAR_NOSET)
|
||||
FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames, int maxFrames) { return FString(); }
|
||||
void JitRelease() {}
|
||||
#endif
|
||||
|
@ -282,6 +288,25 @@ static bool CanJit(VMScriptFunction *func)
|
|||
return false;
|
||||
}
|
||||
|
||||
void VMScriptFunction::JitCompile()
|
||||
{
|
||||
if(!(VarFlags & VARF_Abstract))
|
||||
{
|
||||
#ifdef HAVE_VM_JIT
|
||||
if (vm_jit && CanJit(this))
|
||||
{
|
||||
ScriptCall = ::JitCompile(this);
|
||||
if (!ScriptCall)
|
||||
ScriptCall = VMExec;
|
||||
}
|
||||
else
|
||||
#endif // HAVE_VM_JIT
|
||||
{
|
||||
ScriptCall = VMExec;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
|
||||
{
|
||||
// [Player701] Check that we aren't trying to call an abstract function.
|
||||
|
@ -291,18 +316,8 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
|
|||
{
|
||||
ThrowAbortException(X_OTHER, "attempt to call abstract function %s.", func->PrintableName);
|
||||
}
|
||||
#ifdef HAVE_VM_JIT
|
||||
if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
|
||||
{
|
||||
func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
|
||||
if (!func->ScriptCall)
|
||||
func->ScriptCall = VMExec;
|
||||
}
|
||||
else
|
||||
#endif // HAVE_VM_JIT
|
||||
{
|
||||
func->ScriptCall = VMExec;
|
||||
}
|
||||
|
||||
static_cast<VMScriptFunction*>(func)->JitCompile();
|
||||
|
||||
return func->ScriptCall(func, params, numparams, ret, numret);
|
||||
}
|
||||
|
|
|
@ -481,4 +481,6 @@ public:
|
|||
|
||||
private:
|
||||
static int FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret);
|
||||
void JitCompile();
|
||||
friend class FFunctionBuildList;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue