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- configured use of libvpx for all platforms
MSVC uses libvpx stored in the repository if lookup for external headers and libraries failed
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parent
d56fb25975
commit
c0bd8f80e7
3 changed files with 38 additions and 12 deletions
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@ -172,6 +172,7 @@ option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( VPX )
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find_package( ZLIB )
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include( TargetArch )
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@ -228,7 +229,7 @@ if( MSVC )
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# Most of these need to be cleaned out. The source is currently infested with far too much conditional compilation which is a constant source of problems.
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /DUSE_OPENGL=1 /DUSE_LIBVPX /DNOASM=1 /DWIN32" )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /DUSE_OPENGL=1 /DNOASM=1 /DWIN32" )
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# The CMake configurations set /GR and /MD by default, which conflict with our settings.
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} )
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@ -248,7 +249,7 @@ else()
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else()
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set( ALL_C_FLAGS "-ffp-contract=off" )
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endif()
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -DUSE_OPENGL=1 -DNOASM=1" ) # /DUSE_LIBVPX fixme: Set up libvpx
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -DUSE_OPENGL=1 -DNOASM=1" )
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if ( UNIX )
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include(CheckSymbolExists)
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8
cmake/FindVPX.cmake
Normal file
8
cmake/FindVPX.cmake
Normal file
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@ -0,0 +1,8 @@
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find_path(VPX_INCLUDE_DIR NAMES vpx/vp8dx.h vpx/vpx_decoder.h)
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find_library(VPX_LIBRARIES NAMES vpx)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(VPX DEFAULT_MSG VPX_LIBRARIES VPX_INCLUDE_DIR)
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mark_as_advanced(VPX_INCLUDE_DIR VPX_LIBRARIES)
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@ -69,12 +69,6 @@ if( WIN32 )
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set( DX_dinput8_LIBRARY dinput8 )
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if( X64 )
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows/lib/64)
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else()
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows/lib/32)
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endif()
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set( PROJECT_LIBRARIES
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opengl32
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wsock32
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@ -433,11 +427,34 @@ if (HAVE_VULKAN)
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler")
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endif()
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# Ugh... These precompiled dependencies need to go.
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if (WIN32)
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include_directories( "platform/win32" "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include/vpx")
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# VPX
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if( MSVC AND NOT VPX_FOUND )
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# Use prebuilt library
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set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows" )
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set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
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set( VPX_LIBRARIES libvpx libcompat-to-msvc )
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if( X64 )
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link_directories( ${VPX_ROOT_PATH}/lib/64 )
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else()
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link_directories( ${VPX_ROOT_PATH}/lib/32 )
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# Workaround for "error LNK2026: module unsafe for SAFESEH image."
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set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
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endif()
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set( VPX_FOUND TRUE )
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endif()
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if( VPX_FOUND )
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add_definitions( "-DUSE_LIBVPX=1" )
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include_directories( "${VPX_INCLUDE_DIR}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
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endif()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" )
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if (WIN32)
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include_directories( "platform/win32" )
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endif()
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