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- backend update from GZDoom
* replacement of 'long' in string code. * palette removal in V_GetColor. * fixes to DShape2D buffer management.
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32 changed files with 242 additions and 180 deletions
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@ -408,7 +408,7 @@ DEFINE_MAP_OPTION(fade, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->fadeto = V_GetColor(nullptr, parse.sc);
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info->fadeto = V_GetColor(parse.sc);
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}
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DEFINE_MAP_OPTION(partime, true)
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