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- backend update from GZDoom
* replacement of 'long' in string code. * palette removal in V_GetColor. * fixes to DShape2D buffer management.
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32 changed files with 242 additions and 180 deletions
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@ -291,7 +291,7 @@ void FCommandBuffer::AddString(FString clip)
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if (clip.IsNotEmpty())
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{
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// Only paste the first line.
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long brk = clip.IndexOfAny("\r\n\b");
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auto brk = clip.IndexOfAny("\r\n\b");
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std::u32string build;
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if (brk >= 0)
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{
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