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For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
This introduces a Makefile variable EDUKE32_MY_DEVELOPER_ID, which is expected to come from the environment, so that minor disagreements/ preferences can be handled -- don't let it go overboard though! -- to keep the working directory clean of stuff that one doesn't actually work on. My ID is 805120924, i.e. "helix". git-svn-id: https://svn.eduke32.com/eduke32@2718 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 1 deletions
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@ -179,6 +179,11 @@ ifneq (0,$(CLANG))
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BASECFLAGS+= -Wno-unused-value -Wno-parentheses
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BASECFLAGS+= -Wno-unused-value -Wno-parentheses
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endif
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endif
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# This should come from the environment:
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ifdef EDUKE32_MY_DEVELOPER_ID
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BASECFLAGS+= -DMY_DEVELOPER_ID=$(EDUKE32_MY_DEVELOPER_ID)
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endif
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ifneq (0,$(USE_LIBPNG))
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ifneq (0,$(USE_LIBPNG))
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BASECFLAGS+= -DUSE_LIBPNG
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BASECFLAGS+= -DUSE_LIBPNG
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endif
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endif
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@ -1908,7 +1908,7 @@ int32_t handleevents(void)
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{
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{
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mousex += ev.motion.xrel;
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mousex += ev.motion.xrel;
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mousey += ev.motion.yrel;
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mousey += ev.motion.yrel;
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#ifndef DEBUGGINGAIDS
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#if !defined DEBUGGINGAIDS || MY_DEVELOPER_ID==805120924
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SDL_WarpMouse(xdim>>1, ydim>>1);
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SDL_WarpMouse(xdim>>1, ydim>>1);
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#endif
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#endif
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}
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}
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