- SW: Don't use pp->setHeightAndZ() when setting PLAYER_CRAWL_HEIGHTF.

This commit is contained in:
Mitchell Richters 2022-12-15 18:04:16 +11:00
parent 6e4e2b04eb
commit b83d321c4b
2 changed files with 6 additions and 3 deletions

View file

@ -3142,7 +3142,8 @@ void DoPlayerFall(PLAYER* pp)
// i any kind of crawl key get rid of recoil
if (DoPlayerTestCrawl(pp) || (pp->input.actions & SB_CROUCH))
{
pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
pp->height = PLAYER_CRAWL_HEIGHTF;
}
else
{
@ -3605,7 +3606,8 @@ void DoPlayerCrawl(PLAYER* pp)
if (pp->insector() && (pp->cursector->extra & SECTFX_DYNAMIC_AREA))
{
pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
pp->height = PLAYER_CRAWL_HEIGHTF;
}
DoPlayerBob(pp);

View file

@ -1743,7 +1743,8 @@ PlayerPart:
{
// move up some for really fast moving plats
DoPlayerZrange(pp);
pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
pp->height = PLAYER_CRAWL_HEIGHTF;
}
else
{