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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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parent
a2683559ce
commit
b7a7584059
36 changed files with 73 additions and 73 deletions
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@ -271,7 +271,7 @@ void MarkSectorSeen(sectortype* sec)
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{
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if (sec)
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{
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show2dsector.Set(sectnum(sec));
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show2dsector.Set(sectindex(sec));
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for (auto& wal : wallsofsector(sec))
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{
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if (!wal.twoSided()) continue;
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@ -281,7 +281,7 @@ void MarkSectorSeen(sectortype* sec)
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auto osec = wal.nextSector();
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if (osec->lotag == 32767) continue;
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if (osec->ceilingz >= osec->floorz) continue;
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show2dsector.Set(sectnum(osec));
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show2dsector.Set(sectindex(osec));
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}
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}
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}
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@ -404,7 +404,7 @@ static void drawredlines(const DVector2& cpos, const DVector2& cangvect, const D
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if (osec->ceilingz == z1 && osec->floorz == z2)
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if (((wal.cstat | wal.nextWall()->cstat) & (CSTAT_WALL_MASKED | CSTAT_WALL_1WAY)) == 0) continue;
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if (ShowRedLine(wallnum(&wal), i))
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if (ShowRedLine(wallindex(&wal), i))
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{
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auto v1 = OutAutomapVector(wal.pos - cpos, cangvect, gZoom, xydim);
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auto v2 = OutAutomapVector(wal.point2Wall()->pos - cpos, cangvect, gZoom, xydim);
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@ -431,7 +431,7 @@ static void drawwhitelines(const DVector2& cpos, const DVector2& cangvect, const
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if (wal.nextwall >= 0) continue;
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if (!gFullMap && !tileGetTexture(wal.picnum)->isValid()) continue;
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if (isSWALL() && !gFullMap && !show2dwall[wallnum(&wal)])
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if (isSWALL() && !gFullMap && !show2dwall[wallindex(&wal)])
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continue;
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auto v1 = OutAutomapVector(wal.pos - cpos, cangvect, gZoom, xydim);
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