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- console output is functional.
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parent
81e9c867da
commit
b6a3a60251
36 changed files with 116 additions and 85 deletions
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@ -82,17 +82,18 @@ public:
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//
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//===========================================================================
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void Draw2D(F2DDrawer *drawer, FRenderState &state)
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void GLInstance::Draw2D(F2DDrawer *drawer)
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{
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VSMatrix mat(0);
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GLInterface.SetMatrix(Matrix_View, mat.get());
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GLInterface.SetMatrix(Matrix_ModelView, mat.get());
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GLInterface.SetMatrix(Matrix_Detail, mat.get());
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SetMatrix(Matrix_View, mat.get());
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SetMatrix(Matrix_ModelView, mat.get());
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SetMatrix(Matrix_Detail, mat.get());
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mat.ortho(0, xdim, ydim, 0, -1, 1);
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GLInterface.SetMatrix(Matrix_Projection, mat.get());
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GLInterface.SetViewport(0, 0, xdim, ydim);
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GLInterface.EnableDepthTest(false);
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GLInterface.EnableMultisampling(false);
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SetMatrix(Matrix_Projection, mat.get());
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SetViewport(0, 0, xdim, ydim);
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EnableDepthTest(false);
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EnableMultisampling(false);
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EnableBlend(true);
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auto &vertices = drawer->mVertices;
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auto &indices = drawer->mIndices;
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@ -113,9 +114,9 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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}
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F2DVertexBuffer vb;
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vb.UploadData(&vertices[0], vertices.Size(), &indices[0], indices.Size());
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GLInterface.SetVertexBuffer(vb.GetBufferObjects().first, 0, 0);
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GLInterface.SetIndexBuffer(vb.GetBufferObjects().second);
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GLInterface.SetFadeDisable(true);
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SetVertexBuffer(vb.GetBufferObjects().first, 0, 0);
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SetIndexBuffer(vb.GetBufferObjects().second);
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SetFadeDisable(true);
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for(auto &cmd : commands)
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{
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@ -139,37 +140,37 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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{
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sciX = sciY = sciW = sciH = -1;
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}
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//GLInterface.SetScissor(sciX, sciY, sciW, sciH);
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//SetScissor(sciX, sciY, sciW, sciH);
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//state.SetFog(cmd.mColor1, 0);
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GLInterface.SetColor(1, 1, 1);
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SetColor(1, 1, 1);
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//state.SetColor(1, 1, 1, 1, cmd.mDesaturate);
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GLInterface.SetAlphaThreshold(0.0f);
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SetAlphaThreshold(0.0f);
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if (cmd.mTexture != nullptr)
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{
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auto tex = cmd.mTexture;
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GLInterface.SetNamedTexture(cmd.mTexture, cmd.mRemapIndex, cmd.mFlags & F2DDrawer::DTF_Wrap ? SamplerRepeat : SamplerClampXY);
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GLInterface.UseColorOnly(false);
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SetNamedTexture(cmd.mTexture, cmd.mRemapIndex, cmd.mFlags & F2DDrawer::DTF_Wrap ? SamplerRepeat : SamplerClampXY);
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UseColorOnly(false);
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}
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else
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{
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GLInterface.UseColorOnly(true);
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UseColorOnly(true);
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}
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switch (cmd.mType)
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{
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case F2DDrawer::DrawTypeTriangles:
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GLInterface.Draw(DT_TRIANGLES, cmd.mIndexIndex, cmd.mIndexCount);
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Draw(DT_TRIANGLES, cmd.mIndexIndex, cmd.mIndexCount);
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break;
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case F2DDrawer::DrawTypeLines:
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GLInterface.Draw(DT_LINES, cmd.mVertIndex, cmd.mVertCount);
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//Draw(DT_LINES, cmd.mVertIndex, cmd.mVertCount);
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break;
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case F2DDrawer::DrawTypePoints:
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//GLInterface.Draw(DT_POINTS, cmd.mVertIndex, cmd.mVertCount);
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//Draw(DT_POINTS, cmd.mVertIndex, cmd.mVertCount);
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break;
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}
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@ -185,12 +186,13 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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//state.SetScissor(-1, -1, -1, -1);
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//state.SetRenderStyle(STYLE_Translucent);
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GLInterface.SetVertexBuffer(nullptr, 0, 0);
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GLInterface.SetIndexBuffer(nullptr);
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GLInterface.UseColorOnly(false);
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SetVertexBuffer(nullptr, 0, 0);
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SetIndexBuffer(nullptr);
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UseColorOnly(false);
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//state.EnableBrightmap(true);
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//state.SetTextureMode(TM_NORMAL);
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GLInterface.SetFadeDisable(false);
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GLInterface.SetColor(1, 1, 1);
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SetFadeDisable(false);
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SetColor(1, 1, 1);
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//drawer->mIsFirstPass = false;
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twod.Clear();
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}
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