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- got rid of the remaining occurences of gethiq16angle and all related tables.
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5 changed files with 4 additions and 31 deletions
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@ -5471,7 +5471,7 @@ DoPlayerStopOperate(PLAYERp pp)
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if (TEST_BOOL1(pp->remote_sprite))
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pp->angle.ang = pp->angle.oang = buildang(pp->remote_sprite->ang);
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else
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pp->angle.ang = pp->angle.oang = q16ang(gethiq16angle(pp->sop_remote->xmid - pp->posx, pp->sop_remote->ymid - pp->posy));
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pp->angle.ang = pp->angle.oang = bvectangbam(pp->sop_remote->xmid - pp->posx, pp->sop_remote->ymid - pp->posy);
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}
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if (pp->sop_control)
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