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Revert "- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible."
This reverts commit 3271c2011e
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* Fixes #884
* Fixes #892
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1 changed files with 6 additions and 3 deletions
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@ -312,10 +312,13 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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scale = tsp->scale;
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}
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loz = DoShadowFindGroundPoint(tsp);
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if (ownerActor->user.lowActor && (ownerActor->user.lowActor->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ALIGNMENT_FLOOR)))
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loz = ownerActor->user.loz;
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if (ownerActor->user.lowActor)
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{
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loz = ownerActor->user.loz;
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if (!(ownerActor->user.lowActor->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ALIGNMENT_FLOOR)))
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{
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loz = DoShadowFindGroundPoint(tsp);
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}
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}
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// need to find the ground here
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