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- Capitalise vec2_16_t
y
variable.
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parent
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commit
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2 changed files with 6 additions and 6 deletions
source
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@ -362,7 +362,7 @@ static void polymost_drawpoly(FVector2 const * const dpxy, int32_t const n, int3
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//Load texture (globalpicnum)
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//Load texture (globalpicnum)
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gotpic.Set(globalpicnum);
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gotpic.Set(globalpicnum);
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vec2_t tsiz = { tilesize.X, tilesize.y };
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vec2_t tsiz = { tilesize.X, tilesize.Y };
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assert(n <= MAX_DRAWPOLY_VERTS);
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assert(n <= MAX_DRAWPOLY_VERTS);
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@ -414,7 +414,7 @@ static void polymost_drawpoly(FVector2 const * const dpxy, int32_t const n, int3
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if ((method & DAMETH_WALL) != 0)
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if ((method & DAMETH_WALL) != 0)
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{
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{
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int32_t size = tilesize.y;
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int32_t size = tilesize.Y;
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int32_t size2;
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int32_t size2;
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for (size2 = 1; size2 < size; size2 += size2) {}
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for (size2 = 1; size2 < size; size2 += size2) {}
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if (size == size2)
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if (size == size2)
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@ -1193,7 +1193,7 @@ static void calc_ypanning(int32_t refposz, float ryp0, float ryp1,
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float const t1 = ((float)(refposz-globalposz))*ryp1 + ghoriz;
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float const t1 = ((float)(refposz-globalposz))*ryp1 + ghoriz;
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float t = (float(xtex.d*x0 + otex.d) * (float)yrepeat) / ((x1-x0) * ryp0 * 2048.f);
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float t = (float(xtex.d*x0 + otex.d) * (float)yrepeat) / ((x1-x0) * ryp0 * 2048.f);
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int i = 1<< heightBits(globalpicnum);
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int i = 1<< heightBits(globalpicnum);
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if (i < tilesize.y) i <<= 1;
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if (i < tilesize.Y) i <<= 1;
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float const fy = (float)(ypan * i) * (1.f / 256.f);
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float const fy = (float)(ypan * i) * (1.f / 256.f);
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@ -1299,8 +1299,8 @@ static void polymost_flatskyrender(FVector2 const* const dpxy, int32_t const n,
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float vv[2];
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float vv[2];
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float t = (float)((1<<(widthBits(globalpicnum)))<<dapskybits);
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float t = (float)((1<<(widthBits(globalpicnum)))<<dapskybits);
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vv[1] = dd*((float)xdimscale*fviewingrange) * (1.f/(daptileyscale*65536.f));
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vv[1] = dd*((float)xdimscale*fviewingrange) * (1.f/(daptileyscale*65536.f));
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vv[0] = dd*((float)((tilesize.y>>1)+dapyoffs)) - vv[1]*ghoriz;
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vv[0] = dd*((float)((tilesize.Y>>1)+dapyoffs)) - vv[1]*ghoriz;
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int ti = (1<<(heightBits(globalpicnum))); if (ti != tilesize.y) ti += ti;
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int ti = (1<<(heightBits(globalpicnum))); if (ti != tilesize.Y) ti += ti;
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FVector3 o;
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FVector3 o;
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xtex.d = xtex.v = 0;
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xtex.d = xtex.v = 0;
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@ -4,7 +4,7 @@ class FSerializer;
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struct vec2_16_t
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struct vec2_16_t
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{
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{
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int16_t X, y;
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int16_t X, Y;
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};
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};
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struct vec2_t
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struct vec2_t
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