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- SW: fixed crash with credits screen and CD tracks missing.
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4c915180da
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1 changed files with 5 additions and 1 deletions
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@ -946,7 +946,7 @@ int PlayerYellVocs[] =
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bool PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track, bool isThemeTrack) //(nullptr, nullptr, -1, false) starts the normal level music.
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bool PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track, bool isThemeTrack) //(nullptr, nullptr, -1, false) starts the normal level music.
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{
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{
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// Play CD audio if enabled.
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// Play CD audio if enabled.
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if (cdaudio_track >= 0 && (mus_redbook || *song_file_name == 0))
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if (cdaudio_track >= 0 && (mus_redbook || !song_file_name || *song_file_name == 0))
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{
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{
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FStringf trackname("track%02d.ogg", cdaudio_track);
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FStringf trackname("track%02d.ogg", cdaudio_track);
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if (!Mus_Play(mapname, trackname, true))
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if (!Mus_Play(mapname, trackname, true))
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@ -955,6 +955,10 @@ bool PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track
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}
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}
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else return true;
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else return true;
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}
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}
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if (!song_file_name || *song_file_name == 0)
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{
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return true;
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}
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if (!Mus_Play(mapname, song_file_name, true))
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if (!Mus_Play(mapname, song_file_name, true))
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{
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{
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// try the CD track anyway if no MIDI could be found (the original game doesn't have any MIDI, it was CD Audio only, this avoids no music playing if mus_redbook is off.)
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// try the CD track anyway if no MIDI could be found (the original game doesn't have any MIDI, it was CD Audio only, this avoids no music playing if mus_redbook is off.)
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