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Revert "Backend update from GZDoom."
Undoing the file system refactor.
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108 changed files with 1315 additions and 1838 deletions
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@ -87,7 +87,7 @@ void FShaderProgram::CreateShader(ShaderType type)
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void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
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{
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int lump = fileSystem.FindFile(lumpName);
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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FString code = GetStringFromLump(lump);
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