Revert "Backend update from GZDoom."

Undoing the file system refactor.
This commit is contained in:
Christoph Oelckers 2025-01-20 14:37:39 +01:00
parent e3a0ec65f7
commit b0e8aae59f
108 changed files with 1315 additions and 1838 deletions

View file

@ -87,7 +87,7 @@ void FShaderProgram::CreateShader(ShaderType type)
void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion)
{
int lump = fileSystem.FindFile(lumpName);
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
FString code = GetStringFromLump(lump);