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- Replace MIN()
from templates.h
with version provided in STL.
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parent
9894729fc2
commit
b02a6a3ec9
57 changed files with 145 additions and 164 deletions
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@ -102,8 +102,8 @@ void PolyTriangleThreadData::UpdateClip()
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{
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clip.left = max(max(viewport_x, scissor.left), 0);
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clip.top = max(max(viewport_y, scissor.top), 0);
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clip.right = MIN(MIN(viewport_x + viewport_width, scissor.right), dest_width);
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clip.bottom = MIN(MIN(viewport_y + viewport_height, scissor.bottom), dest_height);
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clip.right = min(min(viewport_x + viewport_width, scissor.right), dest_width);
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clip.bottom = min(min(viewport_y + viewport_height, scissor.bottom), dest_height);
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}
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void PolyTriangleThreadData::PushStreamData(const StreamData &data, const PolyPushConstants &constants)
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@ -206,7 +206,7 @@ void PolyTriangleThreadData::SetStencil(int stencilRef, int op)
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StencilTestValue = stencilRef;
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if (op == SOP_Increment)
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{
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StencilWriteValue = MIN(stencilRef + 1, (int)255);
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StencilWriteValue = min(stencilRef + 1, (int)255);
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}
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else if (op == SOP_Decrement)
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{
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@ -454,7 +454,7 @@ void PolyTriangleThreadData::DrawShadedLine(const ShadedTriVertex *const* vert)
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float clipdistance1 = clipdistance[0 * numclipdistances + p];
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float clipdistance2 = clipdistance[1 * numclipdistances + p];
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if (clipdistance1 < 0.0f) t1 = max(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
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if (clipdistance2 < 0.0f) t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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if (clipdistance2 < 0.0f) t2 = min(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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if (t1 >= t2)
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return;
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}
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@ -793,7 +793,7 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *const* verts)
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if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
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{
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float t1 = (clipdistance1 < 0.0f) ? max(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
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float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
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float t2 = (clipdistance2 < 0.0f) ? min(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
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// add t1 vertex
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for (int k = 0; k < 3; k++)
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