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- WH: clear the screen before drawing the menu background.
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@ -628,6 +628,7 @@ bool GameInterface::CanSave()
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void GameInterface::DrawBackground()
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void GameInterface::DrawBackground()
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{
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{
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twod->ClearScreen();
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if (isWh2())
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if (isWh2())
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{
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{
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DrawTexture(twod, tileGetTexture(VMAINBLANK), 0, 0, DTA_Fullscreen, FSMode_ScaleToFit43, TAG_DONE);
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DrawTexture(twod, tileGetTexture(VMAINBLANK), 0, 0, DTA_Fullscreen, FSMode_ScaleToFit43, TAG_DONE);
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