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- wrap all checks of cl_syncinput in an inline function.
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20 changed files with 57 additions and 52 deletions
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@ -105,3 +105,8 @@ void SetupGameButtons();
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void ApplyGlobalInput(InputPacket& input, ControlInfo* const hidInput, bool const crouchable = true, bool const disableToggle = false);
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extern ESyncBits ActionsToSend;
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double InputScale();
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inline bool SyncInput()
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{
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return cl_syncinput;
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}
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