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- all non-shader related GL calls are gone from the main code base.
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20 changed files with 160 additions and 169 deletions
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@ -59,8 +59,6 @@ bool glsurface_initialize(vec2_t bufferResolution)
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if (buffer)
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glsurface_destroy();
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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bufferRes = bufferResolution;
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buffer = Xaligned_alloc(16, bufferRes.x * bufferRes.y);
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