- all non-shader related GL calls are gone from the main code base.

This commit is contained in:
Christoph Oelckers 2019-10-04 21:13:04 +02:00
parent f992aebf33
commit ae1e090716
20 changed files with 160 additions and 169 deletions

View file

@ -249,29 +249,36 @@ int32_t FindDistance3D(int32_t x, int32_t y, int32_t z)
// Clear OSD background
void COMMON_doclearbackground(int numcols, int height)
{
UNREFERENCED_PARAMETER(numcols);
polymost_setFogEnabled(false);
polymost_useColorOnly(true);
# ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && in3dmode())
{
polymost_setFogEnabled(false);
polymost_useColorOnly(true);
polymostSet2dView();
polymostSet2dView();
GLInterface.SetColor(0.f, 0.f, 0.f, 0.67f);
GLInterface.EnableBlend(true);
glRecti(0, 0, xdim, height);
GLInterface.SetColor(0.f, 0.f, 0.f, 1.f);
glRecti(0, height-4, xdim, height);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
auto vert = GLInterface.AllocVertices(8);
auto vt = vert.second;
polymost_useColorOnly(false);
polymost_setFogEnabled(true);
auto h4 = height - 4;
return;
}
# endif
GLInterface.EnableBlend(true);
CLEARLINES2D(0, min(ydim, height), editorcolors[16]);
vt[0].Set(0, 0); //top-left
vt[1].Set(0, h4); //bottom-left
vt[2].Set(xdim, 0); //top-right
vt[3].Set(xdim, h4); //bottom-right
GLInterface.SetColor(0.f, 0.f, 0.f, 0.67f);
GLInterface.Draw(DT_TRIANGLE_STRIP, vert.first, 4);
vt[0].Set(0, h4); //top-left
vt[1].Set(0, height); //bottom-left
vt[2].Set(xdim, h4); //top-right
vt[3].Set(xdim, height); //bottom-right
GLInterface.SetColor(0.f, 0.f, 0.f, 1.f);
GLInterface.Draw(DT_TRIANGLE_STRIP, vert.first+4, 4);
polymost_useColorOnly(false);
polymost_setFogEnabled(true);
}
void COMMON_clearbackground(int numcols, int numrows)