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Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
3b782aba60
commit
ad7d61baa1
13 changed files with 61 additions and 68 deletions
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@ -139,8 +139,8 @@ void paletteLoadFromDisk(void)
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initfastcolorlookup_gridvectors();
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#ifdef USE_OPENGL
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for (size_t x = 0; x < MAXBLENDTABS; ++x)
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glblend[x] = defaultglblend;
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for (auto & x : glblend)
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x = defaultglblend;
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#endif
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int32_t fil;
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@ -153,8 +153,8 @@ void paletteLoadFromDisk(void)
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if (kread_and_test(fil, palette, 768))
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return kclose(fil);
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for (bssize_t k = 0; k < 768; k++)
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palette[k] <<= 2;
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for (unsigned char & k : palette)
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k <<= 2;
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initfastcolorlookup_palette(palette);
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@ -366,23 +366,19 @@ void palettePostLoadTables(void)
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void paletteFixTranslucencyMask(void)
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{
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for (bssize_t i=0; i<MAXPALOOKUPS; i++)
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for (auto *thispalookup : palookup)
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{
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char * const thispalookup = palookup[i];
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if (thispalookup == NULL)
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continue;
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for (bssize_t j=0; j<numshades; j++)
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{
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thispalookup[(j<<8) + 255] = 255;
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}
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}
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// fix up translucency table so that transluc(255,x)
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// and transluc(x,255) is black instead of purple.
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for (bssize_t i=0; i<MAXBLENDTABS; i++)
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for (auto *transluc : blendtable)
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{
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char * const transluc = blendtable[i];
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if (transluc == NULL)
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continue;
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