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- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
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6 changed files with 17 additions and 4 deletions
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@ -794,8 +794,6 @@ void polymost_glinit()
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//glEnable(GL_LINE_SMOOTH);
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globalflags |= GLOBAL_NO_GL_TILESHADES; // This re-enables the old fading logic without re-adding the r_usetileshades variable. The entire thing will have to be done on a more abstract level anyway.
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GLInterface.Init();
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GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
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#ifdef USE_GLEXT
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