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- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
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6 changed files with 17 additions and 4 deletions
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@ -67,7 +67,6 @@ bool glsurface_initialize(vec2_t bufferResolution)
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bufferTexture = GLInterface.NewTexture();
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bufferTexture->CreateTexture(bufferRes.x, bufferRes.y, true, false);
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GLInterface.Init();
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glsurface_setPalette(curpalettefaded);
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const char* const VERTEX_SHADER_CODE =
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