- place weapon sprites in a separate render list.

They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
This commit is contained in:
Christoph Oelckers 2019-12-30 19:29:32 +01:00
parent 7ea053bd90
commit ad24a1ce31
24 changed files with 204 additions and 163 deletions

View file

@ -218,7 +218,6 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
SetColor(1, 1, 1);
DisableScissor();
//drawer->mIsFirstPass = false;
twod.Clear();
EnableBlend(true);
EnableMultisampling(true);
}