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- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
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24 changed files with 204 additions and 163 deletions
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@ -218,7 +218,6 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
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SetColor(1, 1, 1);
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DisableScissor();
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//drawer->mIsFirstPass = false;
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twod.Clear();
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EnableBlend(true);
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EnableMultisampling(true);
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}
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