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- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
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24 changed files with 204 additions and 163 deletions
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@ -116,7 +116,7 @@ void FStat::PrintStat ()
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// Count number of linefeeds but ignore terminating ones.
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if (stattext[i] == '\n') y -= fontheight;
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}
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DrawText(&twod, NewConsoleFont, CR_GREEN, 5 / textScale, y, stattext,
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DrawText(twod, NewConsoleFont, CR_GREEN, 5 / textScale, y, stattext,
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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