mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-02 02:01:31 +00:00
- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
This commit is contained in:
parent
7ea053bd90
commit
ad24a1ce31
24 changed files with 204 additions and 163 deletions
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@ -206,25 +206,25 @@ public:
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{
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if (scale == 1)
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{
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DrawChar(&twod, CurrentConsoleFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
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DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
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DrawChar(twod, CurrentConsoleFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
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DrawText(twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
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&Text[StartPos], TAG_DONE);
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if (cursor)
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{
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DrawChar(&twod, CurrentConsoleFont, CR_YELLOW,
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DrawChar(twod, CurrentConsoleFont, CR_YELLOW,
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x + CurrentConsoleFont->CharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->CharWidth(0xb),
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y, '\xb', TAG_DONE);
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}
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}
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else
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{
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DrawChar(&twod, CurrentConsoleFont, CR_ORANGE, x, y, '\x1c',
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DrawChar(twod, CurrentConsoleFont, CR_ORANGE, x, y, '\x1c',
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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DTA_KeepRatio, true, TAG_DONE);
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DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
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DrawText(twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
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&Text[StartPos],
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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@ -232,7 +232,7 @@ public:
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if (cursor)
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{
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DrawChar(&twod, CurrentConsoleFont, CR_YELLOW,
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DrawChar(twod, CurrentConsoleFont, CR_YELLOW,
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x + CurrentConsoleFont->CharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->CharWidth(0xb),
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y, '\xb',
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DTA_VirtualWidth, screen->GetWidth() / scale,
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@ -1116,13 +1116,13 @@ void FNotifyBuffer::Draw()
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int scale = active_con_scaletext(generic_ui);
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if (!center)
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DrawText (&twod, font, color, 0, line, notify.Text,
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DrawText (twod, font, color, 0, line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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else
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DrawText (&twod, font, color, (screen->GetWidth() -
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DrawText (twod, font, color, (screen->GetWidth() -
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font->StringWidth (notify.Text) * scale) / 2 / scale,
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line, notify.Text,
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DTA_VirtualWidth, screen->GetWidth() / scale,
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@ -1182,7 +1182,7 @@ void C_DrawConsole ()
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if (conback)
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{
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DrawTexture (&twod, conback, 0, visheight - screen->GetHeight(),
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DrawTexture (twod, conback, 0, visheight - screen->GetHeight(),
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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@ -1193,22 +1193,22 @@ void C_DrawConsole ()
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else
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{
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PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
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twod.AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
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twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
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}
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if (conline && visheight < screen->GetHeight())
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{
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twod.AddColorOnlyQuad(0, visheight, screen->GetWidth(), visheight+1, 0xff000000);
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twod->AddColorOnlyQuad(0, visheight, screen->GetWidth(), visheight+1, 0xff000000);
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}
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if (ConBottom >= 12)
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{
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if (textScale == 1)
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DrawText (&twod, CurrentConsoleFont, CR_ORANGE, screen->GetWidth() - 8 -
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DrawText (twod, CurrentConsoleFont, CR_ORANGE, screen->GetWidth() - 8 -
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CurrentConsoleFont->StringWidth (GetVersionString()),
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ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
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GetVersionString(), TAG_DONE);
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else
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DrawText(&twod, CurrentConsoleFont, CR_ORANGE, screen->GetWidth() / textScale - 8 -
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DrawText(twod, CurrentConsoleFont, CR_ORANGE, screen->GetWidth() / textScale - 8 -
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CurrentConsoleFont->StringWidth(GetVersionString()),
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ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
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GetVersionString(),
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@ -1241,11 +1241,11 @@ void C_DrawConsole ()
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{
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if (textScale == 1)
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{
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DrawText(&twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text, TAG_DONE);
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DrawText(twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text, TAG_DONE);
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}
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else
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{
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DrawText(&twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text,
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DrawText(twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text,
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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@ -1263,9 +1263,9 @@ void C_DrawConsole ()
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// Indicate that the view has been scrolled up (10)
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// and if we can scroll no further (12)
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if (textScale == 1)
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DrawChar (&twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
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DrawChar (twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
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else
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DrawChar(&twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
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DrawChar(twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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