- preparations for xvel wrapping.

Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
This commit is contained in:
Christoph Oelckers 2022-09-01 16:33:54 +02:00
parent a006482c07
commit aa22e48036
6 changed files with 63 additions and 24 deletions

View file

@ -497,8 +497,8 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
//DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
DEFINE_FIELD_NAMED(DCoreActor, spr.xvel, xvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.yvel, yvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.xint, xvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.yint, yvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, zvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype)
DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag)