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- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
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6 changed files with 63 additions and 24 deletions
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@ -497,8 +497,8 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
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//DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
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DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
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DEFINE_FIELD_NAMED(DCoreActor, spr.xvel, xvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.yvel, yvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.xint, xvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.yint, yvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, zvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype)
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DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag)
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