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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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16 changed files with 316 additions and 273 deletions
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@ -134,13 +134,3 @@ MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
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map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic);
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return map;
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}
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void InitRREndMap()
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{
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// RR defines its end map ad-hoc so give it a proper entry to reference (the last one in episode 2 because it needs to be in Ep. 2.)
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mapList[127].SetName("$TXT_CLOSEENCOUNTERS");
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mapList[127].SetFileName("endgame.map");
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mapList[127].levelNumber = 163; // last one in Ep. 2.
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}
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