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- backend update.
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28 changed files with 128 additions and 68 deletions
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@ -183,6 +183,9 @@ static const char *shaderBindings = R"(
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layout(set = 1, binding = 5) uniform sampler2D texture6;
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layout(set = 1, binding = 6) uniform sampler2D texture7;
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layout(set = 1, binding = 7) uniform sampler2D texture8;
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layout(set = 1, binding = 8) uniform sampler2D texture9;
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layout(set = 1, binding = 9) uniform sampler2D texture10;
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layout(set = 1, binding = 10) uniform sampler2D texture11;
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// This must match the PushConstants struct
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layout(push_constant) uniform PushConstants
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@ -2229,7 +2229,7 @@ remove them if not needed.
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#include <mutex> // for std::mutex
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#include <atomic> // for std::atomic
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
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#include <malloc.h> // for aligned_alloc()
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#endif
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