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- fixed all compile errors.
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21 changed files with 42 additions and 47 deletions
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@ -1802,7 +1802,7 @@ DoUpdateSounds3D(void)
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//if (FX_SoundsPlaying() < snd_numvoices && dist <= 255)
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if (dist <= 255)
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{
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for (i=0; i<min((int)SIZ(TmpVocArray), snd_numvoices); i++)
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for (i=0; i<min((int)SIZ(TmpVocArray), *snd_numvoices); i++)
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{
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if (p->priority >= TmpVocArray[i].priority)
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{
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@ -1830,7 +1830,7 @@ DoUpdateSounds3D(void)
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// Only update these sounds 5x per second! Woo hoo!, aren't we optimized now?
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//if(MoveSkip8==0)
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// {
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for (i=0; i<min((int)SIZ(TmpVocArray), snd_numvoices); i++)
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for (i=0; i<min((int)SIZ(TmpVocArray), *snd_numvoices); i++)
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{
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int handle;
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