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-- more work on the menu - episode and skill menus are working in DN3D.
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parent
d73f915c66
commit
a74a670c99
20 changed files with 309 additions and 682 deletions
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@ -178,7 +178,7 @@ bool DListMenu::MenuEvent (int mkey, bool fromcontroller)
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return true;
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case MKEY_Enter:
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if (mDesc->mSelectedItem >= 0 && mDesc->mItems[mDesc->mSelectedItem]->Activate())
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if (mDesc->mSelectedItem >= 0 && mDesc->mItems[mDesc->mSelectedItem]->Activate(mDesc->mMenuName))
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{
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gi->MenuChooseSound();
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}
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@ -320,7 +320,7 @@ void FListMenuItem::DrawSelector(int xofs, int yofs, FTexture *tex)
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}
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}
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bool FListMenuItem::Activate()
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bool FListMenuItem::Activate(FName)
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{
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return false; // cannot be activated
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}
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@ -476,10 +476,9 @@ bool FListMenuItemSelectable::Selectable()
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return mEnabled && !mHidden;
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}
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bool FListMenuItemSelectable::Activate()
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bool FListMenuItemSelectable::Activate(FName caller)
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{
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M_SetMenu(mAction, mParam);
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return true;
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return M_SetMenu(mAction, mParam, caller);
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}
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FName FListMenuItemSelectable::GetAction(int *pparam)
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