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- SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now. * cleanup of player sound code. All game side tracking of the sound resources has been removed. does not compile yet.
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37 changed files with 172 additions and 415 deletions
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@ -10,7 +10,7 @@
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#include "hightile.h"
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#include "polymost.h"
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#include "mdsprite.h"
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#include "cache1d.h"
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#include "palette.h"
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#include "../../glbackend/glbackend.h"
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