- removed all automap code from SW and the flat drawer from the backend.

This should have been the last parts of automap code.
Now on to rebuild this thing in a cleaner fashion...
This commit is contained in:
Christoph Oelckers 2020-09-06 12:14:08 +02:00
parent 2c183bf504
commit a6c92aec64
10 changed files with 4 additions and 895 deletions

View file

@ -486,11 +486,6 @@ void SaveEngineState()
fw->Write(&pskybits_override, sizeof(pskybits_override));
WriteMagic(fw);
fw->Write(show2dwall, sizeof(show2dwall));
fw->Write(show2dsprite, sizeof(show2dsprite));
fw->Write(&show2dsector, sizeof(show2dsector));
WriteMagic(fw);
fw->Write(&Numsprites, sizeof(Numsprites));
sv_prespriteextsave();
fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
@ -549,11 +544,6 @@ void LoadEngineState()
fr.Read(&pskybits_override, sizeof(pskybits_override));
CheckMagic(fr);
fr.Read(show2dwall, sizeof(show2dwall));
fr.Read(show2dsprite, sizeof(show2dsprite));
fr.Read(&show2dsector, sizeof(show2dsector));
CheckMagic(fr);
fr.Read(&Numsprites, sizeof(Numsprites));
fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);