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- removed all automap code from SW and the flat drawer from the backend.
This should have been the last parts of automap code. Now on to rebuild this thing in a cleaner fashion...
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parent
2c183bf504
commit
a6c92aec64
10 changed files with 4 additions and 895 deletions
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@ -486,11 +486,6 @@ void SaveEngineState()
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fw->Write(&pskybits_override, sizeof(pskybits_override));
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WriteMagic(fw);
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fw->Write(show2dwall, sizeof(show2dwall));
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fw->Write(show2dsprite, sizeof(show2dsprite));
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fw->Write(&show2dsector, sizeof(show2dsector));
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WriteMagic(fw);
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fw->Write(&Numsprites, sizeof(Numsprites));
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sv_prespriteextsave();
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fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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@ -549,11 +544,6 @@ void LoadEngineState()
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fr.Read(&pskybits_override, sizeof(pskybits_override));
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CheckMagic(fr);
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fr.Read(show2dwall, sizeof(show2dwall));
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fr.Read(show2dsprite, sizeof(show2dsprite));
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fr.Read(&show2dsector, sizeof(show2dsector));
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CheckMagic(fr);
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fr.Read(&Numsprites, sizeof(Numsprites));
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fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);
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