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Keep full-screen tints through palette changes again.
A debug macro to test tints being stuck at the least intense non-zero value is provided in engine.c. git-svn-id: https://svn.eduke32.com/eduke32@2952 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 13 additions and 11 deletions
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@ -13932,6 +13932,8 @@ static void setpalettefade_calc(uint8_t offset)
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}
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}
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}
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}
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//#define DEBUG_PALETTEFADE
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//
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//
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// setpalettefade
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// setpalettefade
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//
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//
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@ -13940,6 +13942,10 @@ void setpalettefade(char r, char g, char b, char offset)
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palfadergb.r = min(63,r) << 2;
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palfadergb.r = min(63,r) << 2;
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palfadergb.g = min(63,g) << 2;
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palfadergb.g = min(63,g) << 2;
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palfadergb.b = min(63,b) << 2;
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palfadergb.b = min(63,b) << 2;
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#ifdef DEBUG_PALETTEFADE
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if (offset)
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offset = max(offset, 32);
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#endif
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palfadedelta = min(63,offset) << 2;
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palfadedelta = min(63,offset) << 2;
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setpalettefade_calc(offset);
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setpalettefade_calc(offset);
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@ -2606,27 +2606,23 @@ void G_DisplayRest(int32_t smoothratio)
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}
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}
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#endif // USE_OPENGL
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#endif // USE_OPENGL
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// {
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// this does pain tinting etc from the CON
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// static int32_t lastpalsf; // HACK
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// JBF 20040101: pals.f > 0 now >= 0
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// PK: was reset to > 0 (correctly, IMO) by TX in r1625.
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// this does pain tinting etc from the CON
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if (pp->pals.f > 0 && pp->loogcnt == 0)
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if ((pp->pals.f > 0 && pp->loogcnt == 0) /*|| (lastpalsf>0 && pp->pals.f==0)*/) // JBF 20040101: pals.f > 0 now >= 0
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{
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{
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Bmemcpy(&tempFade, &pp->pals, sizeof(palette_t));
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Bmemcpy(&tempFade, &pp->pals, sizeof(palette_t));
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g_restorePalette = -1; // JBF 20040101; PK: reset tinting (-1)
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applyTint = 1;
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applyTint = 1;
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}
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}
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else if (pp2 && pp2->pals.f > 0 && pp2->loogcnt == 0)
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else if (pp2 && pp2->pals.f > 0 && pp2->loogcnt == 0)
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{
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{
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Bmemcpy(&tempFade, &pp2->pals, sizeof(palette_t));
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Bmemcpy(&tempFade, &pp2->pals, sizeof(palette_t));
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g_restorePalette = -1;
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applyTint = 1;
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applyTint = 1;
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}
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}
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// lastpalsf = pp->pals.f;
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// }
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if (g_restorePalette)
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// reset a normal palette
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else if (g_restorePalette)
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{
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{
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// reset a normal palette
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static uint32_t omovethingscnt;
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static uint32_t omovethingscnt;
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if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
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if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
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