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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -479,12 +479,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, spritetype &c, spritet
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FSerializer& Serialize(FSerializer& arc, const char* key, spriteext_t& c, spriteext_t* def)
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{
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if (arc.isWriting() && c.mdanimtims)
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{
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c.mdanimtims -= mdtims;
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if (c.mdanimtims == 0) c.mdanimtims++;
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}
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def = &zspx; // always delta against 0
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if (arc.BeginObject(key))
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{
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@ -498,7 +492,6 @@ FSerializer& Serialize(FSerializer& arc, const char* key, spriteext_t& c, sprite
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.EndObject();
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}
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if (c.mdanimtims) c.mdanimtims += mdtims;
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return arc;
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}
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