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- rewrote the model storage code.
Using proper C++ containers now.
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29 changed files with 401 additions and 1374 deletions
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@ -43,6 +43,7 @@
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#include "hw_models.h"
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#include "hw_voxels.h"
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#include "mapinfo.h"
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#include "models/modeldata.h"
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BEGIN_BLD_NS
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extern short voxelIndex[MAXTILES];
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@ -68,9 +69,9 @@ static void doprecache(int picnum, int palette)
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if (!hw_models) return;
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int const mid = md_tilehasmodel(picnum, palette);
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int const mid = modelManager.CheckModel(picnum, palette);
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if (mid < 0 || models[mid]->mdnum < 2)
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if (mid < 0)
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{
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if (r_voxels)
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{
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@ -86,6 +87,7 @@ static void doprecache(int picnum, int palette)
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return;
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}
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#if 0
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int const surfaces = (models[mid]->mdnum == 3) ? ((md3model_t *)models[mid])->head.numsurfs : 0;
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for (int i = 0; i <= surfaces; i++)
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@ -94,6 +96,7 @@ static void doprecache(int picnum, int palette)
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int paletteid = TRANSLATION(Translation_Remap + curbasepal, palette);
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if (skintex) PrecacheTex(skintex, paletteid);
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}
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#endif
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}
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